chefdez
Member
Hello everyone,
I have been working on GM for about a year now on and off and I have almost no programming experience aside from a class I took in college. As my game increases in size I have been introduced to concepts that I am totally ignorant to. Data structures, algorithms, infinite loops, I've also realized that code is not always straight forward and sometimes you have to be clever in order to find a solution - such as hit scans detecting the collision THEN drawing the line or an invisible path finder that follows the player object. Do I start with GM? Do I begin elsewhere?
My question is, as someone who is trying to be self taught - where do I start? To me it seems that Game maker simplifies code in a way that everyone can do it but I feel doing anything challenging requires a lot of context that I would learn somewhere else. In other words, how would you recommend I give this learning experience more structure and understanding for more advanced code? Thank you for your time
I have been working on GM for about a year now on and off and I have almost no programming experience aside from a class I took in college. As my game increases in size I have been introduced to concepts that I am totally ignorant to. Data structures, algorithms, infinite loops, I've also realized that code is not always straight forward and sometimes you have to be clever in order to find a solution - such as hit scans detecting the collision THEN drawing the line or an invisible path finder that follows the player object. Do I start with GM? Do I begin elsewhere?
My question is, as someone who is trying to be self taught - where do I start? To me it seems that Game maker simplifies code in a way that everyone can do it but I feel doing anything challenging requires a lot of context that I would learn somewhere else. In other words, how would you recommend I give this learning experience more structure and understanding for more advanced code? Thank you for your time
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