M
madsj
Guest
I'm used to 1.4 and most of my game is created when the game starts and is not placed in the room. It seems when I drag objects into a room it automatically use the depth I set in 1.4, and it seems that it also works like it did in 1.4 in-game, but where is the value stored? is it even stored and do I need to set the depth in the create event if I use the instance_create compatibility script instead of instance_create_depth?