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Where do examples go (if anywhere)?

Discussion in 'Community Chat' started by ThunkGames, Aug 27, 2016.

  1. ThunkGames

    ThunkGames Guest

    I recently came across this thread in which a user was looking for a multiplayer platformer example. I referred them to the project files that went along with my GM:S networking tutorial on YouTube. The tutorials are embarrassing and just plain bad (changing stuff in between tutorials, etc), but the source code is working (and I believe well commented). I find it to be a good deal less complicated then the networking example from YoYo Games, which "pollutes" the networking code by throwing it into an already relatively complex and polished platformer example.

    I was reminded that these examples that I made could be useful to people who have trouble learning about GM:S networking from the manual. The problem is that I don't really have the desire to make a tutorial on these, at least not one that would meet the standards I hold myself to or the standards held by the Tutorials board moderators.

    I remember on the old GMC there was a place for people to put "as-is" examples (or maybe I'm incorrect).

    It seems like kind of a waste to just do nothing with them though, as they could be useful.


  2. chance

    chance predictably random Forum Staff Moderator

    Apr 22, 2016
    The Tutorials Forum is primarily for tutorials. But we accept some non-tutorial examples and "engines", if they meet basic standards. We generally require they be fairly complete -- i.e. a template others can use to build a game, or learn from. The code should have a reasonable level of comments, properly terminated lines (mostly), and follow an accepted formatting style.

    If the example is not a complete "engine", it should focus on explaining one specific idea. But examples that are partial games, or abandoned games, or contain several different ideas in a single project, usually won't be accepted.

    You can PM me with more specific questions. I'm happy to help.

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