I mean if you want to make an air hockey game I would look into pool tutorials, when you want to make something breaking it into smaller things you know or can figure out helps, air hockeys main mechanics would be
*something that you can move with WASD or the mouse, this can be learned with any tutorial
*making a puck that bounces off anything(bouncing is really the hard part of what your asking at least for me, pool games handle bouncing off of round objects fine though so any tutorial for that should help you there)
*and finally having the puck speed up if the paddle that it bounces off of is moving in any direction past parrallel to the puck, then slow down to its original speed, this is essentially just friction with a clamp on speed.
that's everything you need to make air hockey, I doubt you'll find a game specific turtorial for it because outside of touchscreen it doesn't apply well too mouse or keyboard controls in general, however if you can figure out these principles, you can make an air hockey game quite easily. this also seems like a game that would benefit greatly from the physics engine if one can turn the built in friction off for the puck.