Niels
Member
So when I found out you could use ds_grids and ini's to store and build world chunks I got a idea to make a "endless" digger game. In this game you could mine into the ground and dig up treasures while avoiding traps and mines caving in on you.
In my head it sounded pretty fun for a mobile game...
But now I build a prototype I find it hard to come up with some sort of progression and different puzzles/traps.
Last 2 days I have been trying to mix up the formula (added dynamite to blow up larger area's, but gives a bigger risk on caving in) but I have mixed feelings about it.
I could:
-ditch the project, take what I learned from it and move on (but adding another project to the ever growing pile of unfinished projects).
-At least try to build it into a working/playable game, even if it won't end up as good as I originally planned.
So how do you guys/girls handle these things?
In my head it sounded pretty fun for a mobile game...
But now I build a prototype I find it hard to come up with some sort of progression and different puzzles/traps.
Last 2 days I have been trying to mix up the formula (added dynamite to blow up larger area's, but gives a bigger risk on caving in) but I have mixed feelings about it.
I could:
-ditch the project, take what I learned from it and move on (but adding another project to the ever growing pile of unfinished projects).
-At least try to build it into a working/playable game, even if it won't end up as good as I originally planned.
So how do you guys/girls handle these things?