T
TheDaywalkr
Guest
Basically, when using audiogroup_default, the volume sliders present on sounds in the resource editor affects the volume of that specific sound.
This is SUPER handy, especially with the built-in sound mixer, for getting sound levels right across the game.
However, I'm leveraging audio groups, of course, to control specific groups of sounds. I've noticed, though, that when a sound is set to one of my custom audio groups, that every sound in that audio group is always played at the audio group's gain setting. Dragging the gain of the sound in the IDE does nothing.
Is there any way to hook into the same logic that seems to be being used for the default audio group, to allow my sounds to use the IDE's built-in sound mixing tools? I really don't want to do it manually, either through exporting sounds with gain reduction, or through code.
This is SUPER handy, especially with the built-in sound mixer, for getting sound levels right across the game.
However, I'm leveraging audio groups, of course, to control specific groups of sounds. I've noticed, though, that when a sound is set to one of my custom audio groups, that every sound in that audio group is always played at the audio group's gain setting. Dragging the gain of the sound in the IDE does nothing.
Is there any way to hook into the same logic that seems to be being used for the default audio group, to allow my sounds to use the IDE's built-in sound mixing tools? I really don't want to do it manually, either through exporting sounds with gain reduction, or through code.