G
Gronbal
Guest
Hey!
So I started creating my 2d top down RPG style pixel art game by following a tutorial on youtube. In this tutorial the creator set the physics option for the game to be true. But after finishing the tutorial, and spending quite a lot more time creating my own elements/assets for the game, I wonder if enabling physics was the right choice to begin with. My game isn't relying on the physics engine, and most of the time I find, that I would be able to code the same elements of my game with or without the physic attributes.
So my questions are:
Should I keep physics in my game, or should I remove it now?
What is the pros and cons of the physics engine in a top down RPG style game?
Does the physics engine require more computer power to run, and thereby slowing down my game?
I am greatful for any advise
Regards Gronbal.
So I started creating my 2d top down RPG style pixel art game by following a tutorial on youtube. In this tutorial the creator set the physics option for the game to be true. But after finishing the tutorial, and spending quite a lot more time creating my own elements/assets for the game, I wonder if enabling physics was the right choice to begin with. My game isn't relying on the physics engine, and most of the time I find, that I would be able to code the same elements of my game with or without the physic attributes.
So my questions are:
Should I keep physics in my game, or should I remove it now?
What is the pros and cons of the physics engine in a top down RPG style game?
Does the physics engine require more computer power to run, and thereby slowing down my game?
I am greatful for any advise
Regards Gronbal.