H
homeyworkey
Guest
So, if my character is colliding with block_object, variable jumpfloor is set to 0. When you press the jump key, jumpfloor is set to 1. This makes it so you can't double jump etc. However, if I hold the up key on this block object the jumpfloor is obviously always set to 0. So if I am holding jump, jumpfloor is set to 0 until you let go of the jump key (and you can just fly if you're connected to the ceiling/bottom of the block_object)
Unsure how to make it detect if it's at the bottom of the object, any ideas?
By the way: I use the blocks, not code so please don't post in code as I most likely can't use the advice effectively (if at all)
Unsure how to make it detect if it's at the bottom of the object, any ideas?
By the way: I use the blocks, not code so please don't post in code as I most likely can't use the advice effectively (if at all)