GMS 2 When game restarts, my procedurally generated level (based on a consistent seed number) generates di

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VenomSX

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First post here since the good ol' days of GMC. It's good to be back, and my my, has GM come along way! :)

I have set my seed for the main level of my game to be a constant number, in the hopes that this level will generate exactly the same every time. However this isn't the case. I've read around, and a few others have had this problem. Someone mentioned "frames" of a seed, and that these can result in the same seed generating different content.

My question is: HOW do I make sure my seed gets completely reset and refreshed so that when I restart the game (using game_restart(), without closing the game), the level generates the same?

Thanks in advance!
 
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