J
jb skaggs
Guest
most of my programming ideas tend to be a blend of application plus game mechanics. Which turns out to be more difficult for me than you would think.
As how do you integrate one into the other?
Write the application then add gaming elements?
Or vice versa?
Would you try and write it all in Gamemaker? Or maybe write in the application in visual form designer (like qtdesigner), and embed a gamemaker window, or just write it all in qt?
Previously when I did this on LINUX I used a language called GAMBAS, and I ended up calling existing programs and embedding them rather than trying to reinvent the wheel. Linux users tended to be more flexible about prerequisites etc.
Where as windows users when they download they want it to just work not extra libraries or dependencies etc.
your thoughts?
JB
As how do you integrate one into the other?
Write the application then add gaming elements?
Or vice versa?
Would you try and write it all in Gamemaker? Or maybe write in the application in visual form designer (like qtdesigner), and embed a gamemaker window, or just write it all in qt?
Previously when I did this on LINUX I used a language called GAMBAS, and I ended up calling existing programs and embedding them rather than trying to reinvent the wheel. Linux users tended to be more flexible about prerequisites etc.
Where as windows users when they download they want it to just work not extra libraries or dependencies etc.
your thoughts?
JB