VentKazemaru
Member
I've been looking all over for the answer to this.
I got my code set up for bitmasking. specifically getting 8-bit masking. 47 tiles.
But I have no idea how to set up the tileset.
I've poured over a lot of articles. they explain a lot how bitmasking works. but nothing on how to actually draw the tiles.
the closest I could find is this.
https://gamedevelopment.tutsplus.co...ng-to-auto-tile-your-level-layouts--cms-25673
I can't decipher this. I can see a pattern of what tiles go where. But the lines are too rough to understand.
Is there an article I'm missing somewhere? the default autotile template doesn't work with this method.
I got my code set up for bitmasking. specifically getting 8-bit masking. 47 tiles.
But I have no idea how to set up the tileset.
I've poured over a lot of articles. they explain a lot how bitmasking works. but nothing on how to actually draw the tiles.
the closest I could find is this.
https://gamedevelopment.tutsplus.co...ng-to-auto-tile-your-level-layouts--cms-25673
I can't decipher this. I can see a pattern of what tiles go where. But the lines are too rough to understand.
Is there an article I'm missing somewhere? the default autotile template doesn't work with this method.