GML Whats the purpose of audio_channel_num?

H

houdinik

Guest
I put the code in the first line of my first object in first room(persistent)
audio_channel_num(1);

but when I run the game using audio_debug, show at least 4 channels, even when I set values like 2, 3 or 4 show different amount of active sources.

Thanks.audio_debug_01.png
 
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