U
Ursidae
Guest
Hey there,
i'm trying to change do some actions after a specific dialog box dissapears. For example: Textbox 1 closes, get +1 Item, warp to specific map... or something like this.
My current setup with dialog box is a trigger on the map and fetch the text through scripts, then destroy the instance. As shown from Shaun Spalding.
I don't get it to work. Any ideas?
Greetings
i'm trying to change do some actions after a specific dialog box dissapears. For example: Textbox 1 closes, get +1 Item, warp to specific map... or something like this.
My current setup with dialog box is a trigger on the map and fetch the text through scripts, then destroy the instance. As shown from Shaun Spalding.
I don't get it to work. Any ideas?
Greetings