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graviax
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Drawing weapon sprite is easy, explosion and effect too but, I can't draw characters and such.
Any advice?
Any advice?
What?? This looks like an Owl boy screenshot!Practice is everything. that's the problem with people mostly, expecting to learn stuff quickly by just watching a tutorial or downloading photoshop and not practicing at all. You wont be able to draw super good no matter what you do if those are your first drawings, you just have to live with it. Redraw stuff later when you get more experience, or get an artist to draw for you meanwhile.
Here's how I improved in 2 years by actually practicing a bit.
In my opinion this basically is a wrong access approach, because there is no measure for the quality of artwork. I even doubt, that it matters,whether the audience is attracted, as many pieces of artwork, which are highly regarded these days, at first were rejected; the catholics dignitaries were horrified because of nudities in Michelangelos cover paintings in the Sistine Chapel, the abstract paintings were classified as evil products of ill minds, and Andy Warhol and Professor Beuys with tteir Pop Art and Performance Art were named as doing rubbish and nothing related to art at all. So the only acceptable criteria for me is: does the creator of an artwork likes it and stands by it ? If so, it does not need improvement or change.Well tell me how can I improve these guys :
I agree completely with this post; I was using a sprite that doesn't look good at all in my opinion, then after about a year, I tried again, and the sprite looked WAY better. First image is the original, second is current.Practice is everything. that's the problem with people mostly, expecting to learn stuff quickly by just watching a tutorial or downloading photoshop and not practicing at all. You wont be able to draw super good no matter what you do if those are your first drawings, you just have to live with it. Redraw stuff later when you get more experience, or get an artist to draw for you meanwhile.
Here's how I improved in 2 years by actually practicing a bit
Well tell me how can I improve these guys
I agree, they do look good.It may be that I'm not a great artist, but these are honestly pretty good.
One thing that strikes me is that you don't really use contrast well... the left guy has 6 colors used for his skin alone, and one of them is only used for two pixels. We don't really need to worry about palette limitations for technical reasons anymore, but there's still reasons to try to keep your palette limited... it's easier to balance the colors against each other to maximize readability, for instance. Your sprites also have huge blocks of a single color... it's generally not that appealing IMO, I'd try to at least add some highlights with the extra colors you use elsewhere, and maybe use the darker shades to outline a bit.. I'm a huge fan of outlining in the same color (but darker) as the shape. Finally, their hair looks really flat since it's a single color, I'd add a second color and use that to shade either side of the hair (front or back) and maybe add some texture to it.Well tell me how can I improve these guys :
problem is I don't think it will fit with the style of the game (like this door)One thing that strikes me is that you don't really use contrast well... the left guy has 6 colors used for his skin alone, and one of them is only used for two pixels. We don't really need to worry about palette limitations for technical reasons anymore, but there's still reasons to try to keep your palette limited... it's easier to balance the colors against each other to maximize readability, for instance. Your sprites also have huge blocks of a single color... it's generally not that appealing IMO, I'd try to at least add some highlights with the extra colors you use elsewhere, and maybe use the darker shades to outline a bit.. I'm a huge fan of outlining in the same color (but darker) as the shape. Finally, their hair looks really flat since it's a single color, I'd add a second color and use that to shade either side of the hair (front or back) and maybe add some texture to it.
I saw a noseproblem is I don't think it will fit with the style of the game (like this door)
View attachment 883
EDIT : the two pixels were supposed to be his nose
Yea I'm gonna bump that. Don't rely on yourself for everything. Develop with what we in the industry call "Programmer assets" and then fill them in with quality ones later on. This also helps you develop an understanding of what assets you really need before handing them off to an artist or art department. Its also great to work with one or two other people that vary in what they can do, if you get down or frustrated talking with them can often times re-motivate you. Sometimes, even for us hard core introverts , its nice to have someone around that you can have some common ground with.I think your sprites look pretty good, and if you're interested in graphics, then I say go for it.
Sometimes though, it's best to admit that your passion lies in just one or two aspects of game design, and not the whole thing - and then it's best to focus your efforts on the stuff you're interested in, and find others to help do the rest.
For example, I'm a graphics guy myself, and my programming is serviceable... but I can't play music, and I don't have much interest in recording/creating sound effects. I could probably record and master my own sound effects, and I could probably learn how to make somewhat decent music... but it would take me a long time, and would almost always turn out better if I just buy some royalty free sound effects/music, or hire someone to help - so that's what I do instead, so I can focus on the aspects of game creation that I enjoy most.
Why people believe they can’t draw - and how to prove they can | Graham Shaw | TEDxHullDrawing weapon sprite is easy, explosion and effect too but, I can't draw characters and such.
Any advice?