D
DistressedGhost
Guest
Hello!
I've kind of run into wall gameplay design wise- I want to make something nice and story oriented but I'm nto sure what kind of game mechanics work with that. I have the visual style down:
But gameplay wise, I'm still not sure what I want. I want it to be fun and casual, with the focus on story advancement.
I thought about point and click- but I'm not sure I'd enjoy making this. The formula pretty much comes down to 'Click x at y time at z place' . On the other hand, if I really want to focus on story, then it isn't a bad choice- it would keep the narrative flowing for the most part.
Puzzles/minigames seem like an interesting direction but what kind...? And integrating them in a way that wont bring the story to a jarring halt would be a challenge.
I like shoot 'em ups but I'm afraid I would be taking to much influence from Undertale if I go in that direction.
Thoughts and opinions welcome. Or just respond saying what kind of games you like personally! Who knows, could spark an idea.
I've kind of run into wall gameplay design wise- I want to make something nice and story oriented but I'm nto sure what kind of game mechanics work with that. I have the visual style down:
But gameplay wise, I'm still not sure what I want. I want it to be fun and casual, with the focus on story advancement.
I thought about point and click- but I'm not sure I'd enjoy making this. The formula pretty much comes down to 'Click x at y time at z place' . On the other hand, if I really want to focus on story, then it isn't a bad choice- it would keep the narrative flowing for the most part.
Puzzles/minigames seem like an interesting direction but what kind...? And integrating them in a way that wont bring the story to a jarring halt would be a challenge.
I like shoot 'em ups but I'm afraid I would be taking to much influence from Undertale if I go in that direction.
Thoughts and opinions welcome. Or just respond saying what kind of games you like personally! Who knows, could spark an idea.