I am currently testing my game on a second computer. this second computer is a laptop and has a GTX 950M graphics card. I already uploaded my current game to steam as a build, which is why the Steam FPS shows me 30 fps continuously in the top left, but why? The laptop screen can run at 64 Hz, which is why it cannot be there. My main computer, which has a GTX1080Ti, shows as much FPS as I enter in the numerical value of the room_speed in this menu from the screenshot. if I enter 76fps on my main computer, the Steam FPS also shows me 76fps. But on my weaker laptop where the graphics card is at 100% load when the room_speed demands more than 30, the game starts to get stronger the higher the room_speed number. but the SteamFPS always remain at 30 FPS, unless I make the room_speed even lower than 30 with this GameFPS button in the menu on the screenshot. But if I do the room_speed on my laptop higher than 30 fps, then the animations of the sprites start to play very slowly and the alarm events take very much longer to be executed out. What can I do to make room_speed run the game with the optimal number? So that the game always tries to execute the entered number in roomspeed, but only if the computer performance does the same and does not even lower the frame rate than if I only ran the game at a room_speed of 30fps?