XD005
Member
Hello all, I am working on a Mario Party/Board game concept.
So far, my boardgame uses a ds_grid to store the gameboard layout.
Basically the x and y coordinates have a value which determines what type of square should be drawn.
I want each square to contain meta data about what should be there.
I was thinking of adding some type of ds map system. That way, each grid value can have a key.
Each square could have a challenge completed flag, what type of challenge, a text string, values to trigger story events, etc, etc.
I'm just stuck on how to implement this. I thought about using some type of string system and parsing the information manually but I feel as though
that will get really messy fast. Any suggestions?
So far, my boardgame uses a ds_grid to store the gameboard layout.
Basically the x and y coordinates have a value which determines what type of square should be drawn.
I want each square to contain meta data about what should be there.
I was thinking of adding some type of ds map system. That way, each grid value can have a key.
Each square could have a challenge completed flag, what type of challenge, a text string, values to trigger story events, etc, etc.
I'm just stuck on how to implement this. I thought about using some type of string system and parsing the information manually but I feel as though
that will get really messy fast. Any suggestions?