I've been working hard on a project this past month and have been trying to make it look as professional as possible, so one of the things I did was change the speed of each of the rooms from the default of 30 to 60, since 60 fps seems to be the golden standard for games nowadays. I noticed after experimenting with room speed a bit, however, that I can actually increase the frame rate past 60 fps. Since I'm not too far in my game's development, should I rebalance everything to account for a higher room speed and fps? Or is anything past 60 overkill? Also, does a higher room speed cause there to be more frame rate drops? Thanks in advance for anyone who can help me.