G
gamedev513
Guest
Hey everyone,
Which of the following would be more efficient with respect to FPS and game speed and/or memory?
A) Creating a surface and drawing a single large background tile (i.e. background image 640 x 180)
B) Creating a surface and drawing multiple tiles to fill background (i.e. background image of 25 x 180)
C) Just draw the single background to the room via draw_background() code within the Draw event of an object.
Thanks!
Which of the following would be more efficient with respect to FPS and game speed and/or memory?
A) Creating a surface and drawing a single large background tile (i.e. background image 640 x 180)
B) Creating a surface and drawing multiple tiles to fill background (i.e. background image of 25 x 180)
C) Just draw the single background to the room via draw_background() code within the Draw event of an object.
Thanks!