M
Mythi.T
Guest
Ok. I want to release a game in the future. Nice but I have an issue playing in my mind:
Say I have a game. I publish it to Steam or Itch.io or whatever. Say people download it.
A month later, I have a 'patch'/update for the existing game, which is basically a new version of the game.
Would I Replace the existing game on Steam/Itch.io with the "newer" game? Can I even do that? Would people need to re-download everything? how would they know if there is an update? what would happen? how to a overcome this problem?
What happens to mobile games because users can update them from google play / iTunes... how does that work for the creator? I do not know! please help THANKS!
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Would it be easier to just do this (my plan to update a windows game)
1. Someone has an outdated version of my game. NOT FOR LONG
2. The outdated version notices that its outdated
3. The outdated version downloads the updated version of the game AND a "launcher" from whatever website I choose (both GML projects)
4. The outdated version starts the "launcher"
5. The launcher stops the outdated game
6. The launcher copies the .ini in game save files from the outdated project appdata (or wherever that stuff is located) to the updated version
7. The launcher deletes the outdated version from the computer and out of existence
8. The launcher starts the Updated version and stops itself
9. The updated version checks for a launcher project, if so, it deletes the launcher project
10. Yay the user now has a updated version and no loss to in game save data! Only 2 programs were deleted but that doesn't matter! (i think...)
(repeats whenever there is an update detected)
Is this POSSIBLE??? how even can I do this?
I don't know how I would download a zip file and insert things into my outdated game to make it updated because what if there's a bug to an already existing thing in my game and it needs replaced or removed? that's why there is two separate projects
Say I have a game. I publish it to Steam or Itch.io or whatever. Say people download it.
A month later, I have a 'patch'/update for the existing game, which is basically a new version of the game.
Would I Replace the existing game on Steam/Itch.io with the "newer" game? Can I even do that? Would people need to re-download everything? how would they know if there is an update? what would happen? how to a overcome this problem?
What happens to mobile games because users can update them from google play / iTunes... how does that work for the creator? I do not know! please help THANKS!
============
Would it be easier to just do this (my plan to update a windows game)
1. Someone has an outdated version of my game. NOT FOR LONG
2. The outdated version notices that its outdated
3. The outdated version downloads the updated version of the game AND a "launcher" from whatever website I choose (both GML projects)
4. The outdated version starts the "launcher"
5. The launcher stops the outdated game
6. The launcher copies the .ini in game save files from the outdated project appdata (or wherever that stuff is located) to the updated version
7. The launcher deletes the outdated version from the computer and out of existence
8. The launcher starts the Updated version and stops itself
9. The updated version checks for a launcher project, if so, it deletes the launcher project
10. Yay the user now has a updated version and no loss to in game save data! Only 2 programs were deleted but that doesn't matter! (i think...)
(repeats whenever there is an update detected)
Is this POSSIBLE??? how even can I do this?
I don't know how I would download a zip file and insert things into my outdated game to make it updated because what if there's a bug to an already existing thing in my game and it needs replaced or removed? that's why there is two separate projects
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