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Question - Code What GLSL version is Studio v2 using?

Poking Pug

Hi all!

I saw that v2 of Studio now has nice and simple ways of creating your own vertex and fragment shaders, but nowhere in the manual did I see the current supported version of the GLSL syntax. For all target platforms it says we can use GLSL ES and it also mentions that for HTML5 we need WebGL enabled at all costs (normally), but it still doesn't mention anything about the GLSL version. From the code snippets in the manual I see it's still pre-3.0, as it still uses attributes and varyings (no layout, location, etc.), but I was wondering if anyone could confirm this?

Thank you!!

P. S.: the 4 tech blogs for the shaders have broken links