Hello1423
Member
It seemed like I had a pretty severe memory leak, so I checked the debugger and after about a minute it's listing 2000 textures and growing. Only one of these textures has a given size (1.34 MB), but is this insane increase in the number of textures the memory leak (or at least part of it)? What creates new textures?
After reaching 1244 textures, the debugger lists a total memory use of 2683.17 MB, so I would guess that the textures aren't enough to cause that much damage, unless the reason that it doesn't list a size for almost all of the textures is because those are bigger files and they are just taking longer to scan.
After reaching 1244 textures, the debugger lists a total memory use of 2683.17 MB, so I would guess that the textures aren't enough to cause that much damage, unless the reason that it doesn't list a size for almost all of the textures is because those are bigger files and they are just taking longer to scan.
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