I'm trying to weigh up whether it's worth having physics in my game - but a lot of the existing movement commands don't work in a room set up as a 'physics world'. Speed and direction, for instance, seem to have no function.
What work is involved in replacing the current coding with physics-style coding? Is it just a case of changing speed and direction with force applied, or is there more to it?
What work is involved in replacing the current coding with physics-style coding? Is it just a case of changing speed and direction with force applied, or is there more to it?