Ronchon
Member
Hi,
Hi! Is there anything i can do to deter piracy of my game, which is now increasing rapidly ?
Especially to deter their connection to my official servers which they are apparently able to do ( i'm using steam ).
They're using an emulator allowing them bypass the authentication at the client startup. On the server side i don't know any way to authenticate users.
So i was wondering what i could do on the server side to block them.
Is there built-in steam functions in Gamemaker that can do that ? Or any other ideas ?
Its a bit discouraging : not only are they stealing my game (unavoidable), but they'll also be using the servers at my expense, which are not cheap.
Hi! Is there anything i can do to deter piracy of my game, which is now increasing rapidly ?
Especially to deter their connection to my official servers which they are apparently able to do ( i'm using steam ).
They're using an emulator allowing them bypass the authentication at the client startup. On the server side i don't know any way to authenticate users.
So i was wondering what i could do on the server side to block them.
Is there built-in steam functions in Gamemaker that can do that ? Or any other ideas ?
Its a bit discouraging : not only are they stealing my game (unavoidable), but they'll also be using the servers at my expense, which are not cheap.