Neat! The Amstrad CPC version was released back in June after having been made in 1989 but never officially released so it's only recently I've been introduced to it and it's a cool game.Captain Fizz port/remake for Win32, one of my childhood favourites which in my opinion deserve remake. Started the project around two years ago and left it there almost finished. Fews weeks ago i found myself testing it for fun and found many things i could fix on, and more important to finish the project. New in this version is smooth scrolling views, full customizable graphics and sounds, and a room editor to build your own levels.
Normally, I'd agree... but this topic is basically only a thread of screenshots and has been here for some time... I think it's okay to keep it, as long as it's only screenshots and not duplicating the WIP forum.Guys... We already have a complete subforum for works in progress... Do we need a topic in Off-Topic for it?
Also, past examples suggest that this thread isn't only for games because you might be working on other things as well.Normally, I'd agree... but this topic is basically only a thread of screenshots and has been here for some time... I think it's okay to keep it, as long as it's only screenshots and not duplicating the WIP forum.
heres an idea for a game, "Shoot the text"
Mesmerising! I keep watching this over and over.1. Coming to realization that I can't design/implement deep gameplay mechanics.
2. Fine-tweaking my rendering functions so I can get started on an exploration platformer instead. More emphasis on narrative/exploration/visual, than on mechanics.
*om nom nomFor the sake of historical record, I made you this: