What are you working on?

Discussion in 'Off Topic' started by johnwo, Jun 20, 2016.

  1. johnwo

    johnwo Member

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    So, what are you working on at the moment? Post a screenshot and show us!

    I'm working on a game that uses a GML-implementation of spriter that I wrote.

    I have a bunch of scripts that load the scon (spriter JSON), parses it, loads the sprites on-the-fly, loads animations, ect.

    Spriter:
    [​IMG]

    Ingame:
    [​IMG]
    In addition to the animations, animation speed can be changed at any time, limbs can be controlled individually, and the sprite parts that make up a character act as hitboxes with precision collision masks (Headshot can be different from a legshot ect.).

    Transitioning between animations, and calculating the inbetween keyframes are done by interpolation (linear, In/Out/InOut-cubic).

    Other sprites/objects (A gun in the screenshot) can be locked to limbs.

    Transitioning from an animated object to a ragdoll is also dead easy.

    All in GML!

    Looking forward to seeing what you guys are working on!

    Cheers!
     
  2. GVmG

    GVmG Raechel

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    I'm currently busy with school and exams (almost done though :lemsmile:) so I'm not actively working on it, but I guess I can talk about it.

    You guys know I got addicted to a game called osu!, and I've been very active in the community lately, especially the subreddit. Someone posted about a possible "anime plot" based on recent community events, so I posted that I could have made a VN out of it if I had some free time and some will to write about memes.

    So I'm working on that. There's a pretty functional engine already working fairly well, and a very basic plot is ready, with some details too, but I don't have a clear objective that says "this is a complete game" so idk how far I'll get.

    Anyway here are some screenshots:
    2-AuckFzer.png
    Main menu, it works more or less like the actual main menu of osu!, but with little differences: 1st, the buttons are different. 2nd, the music player in the top right (barely visible in the screenshot) will play songs from the game (while in osu! it plays random songs from the beatmaps you ahve downloaded). 3rd, the user info part on the top left (not visible) will display info on the latest save file (not implemented yet).

    [​IMG]
    Last screenshot I posted on the subreddit, this time actually ingame. This is how players that don't have public pictures are represented: with their ingame avatar. Fortunately I can make GameMaker interact with the web api and download the latest avatars whenever the game launchs. In the screenshot you can see Monstrata (famous mapper in the community becasue his maps are considered bland and made explicitly to gain Performance Poitns, but I think they're fun) and Reese (famous because he was the quickest to upload plays from top players to YouTube, literally uploading some plays a few seconds after they were done live).

    If you're wondering why some of them are blurry and weirdly-shot, it's on purpose: in fact, the people that code osu! take screenshots of the upcoming big update (osu!next) in the same way. The filenames are also references to community events.
     
    Last edited: Jun 20, 2016
  3. True Valhalla

    True Valhalla Full-Time Developer GMC Elder

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    My team is currently working on an MMORPG called Kingfall. I have been posting updates about this project on my Twitter account @TrueValhalla & @KingfallGame

    A couple of rough early screens:

    [​IMG]

    [​IMG]
     
    Last edited: Sep 14, 2018
  4. Yokcos

    Yokcos Member

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    I mostly make bullet hells. Currently I'm working on Desperate Times, which if I do say so myself is wonderful.

    Here's a video:


    gifs
    [​IMG]
    [​IMG]
    [​IMG]
     
  5. Dark

    Dark Member

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    One of my current projects is an old Jam game I started back up.
    [​IMG]
     
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  6. Frozen Stick

    Frozen Stick Member

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    It's not even close to demo!
    Boss1.jpg
    Yeah it's just a 'big' mother cell.
     
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  7. GhostlyFeline

    GhostlyFeline Member

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    I'm working on a character based bullet-hell shmup called Typhoon Unit. I'm doing all the programming, artwork, music, writing, etc. I'm releasing a demo next week with two playable levels, so I have to make sure that everything that I want in the demo gets done.
    [​IMG][​IMG]

    [​IMG]
     
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  8. studio furukawa

    studio furukawa Member

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    Lets share new exciting content for our games or simply what you are working on and want to show off.


    We are currently working on different racing modes for Pixel Car Racer.

    [​IMG]

    Cant wait too see all the recent talent as we all been away from the forums.
     
    Last edited: Jul 2, 2016
  9. Lukan

    Lukan Gay Wizard Freak

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    upload_2016-6-22_6-34-15.png
    Small stuff being added to Homestead in my bug fixing.
    Ninety gave me some really nice fences! :D
     
  10. Acr515

    Acr515 Member GMCJam Champ

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    Jun 21, 2016
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    [​IMG]

    Very early version of my game that currently has no title. It's very upbeat and happy, until you get in a fight, then heavy metal music starts playing and the screen turns red and starts shaking... That's pretty much all I have so far. I'm working on the first building right now.
     
  11. Yokcos

    Yokcos Member

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    Alrighty then:

    [​IMG]
     
  12. Acr515

    Acr515 Member GMCJam Champ

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    Just played a bit of your game Yokcos, it's very interesting!
     
  13. BenThumbs

    BenThumbs Guest

    [​IMG]
    From 'Brood Stop', which is currently in late Beta for a PC / Mac release.

    Description: " A bug splatting high score twitch shooter, where you’re the invader!
    Master the thumb bruising controls to blast and bomb your way through hordes of relentless brood progeny, whilst simultaneously battling to stop the brood breeder bosses and conquering the alien planet. Muwahaha!
    Sharpen your bug annihilation skills against 3 broods in CONQUEST mode and then continue the pew pew pew invasion against additional broods in HARD, BRUTAL, ORIGINS and BROOD X modes.
    Acquire 7 pilot ranks, unlock 48 achievements, customize your ship from 30 available colors and boost your ship’s devastating weaponry with 5 performance upgrades.
    Do you have what it takes to maintain the rage and become the next Brood Stop Ace?"

    Currently working on additional "LETTERS" feature where you can unlock the story of Brood Stop, as told in a series of letters written back home from the pilot of the ship. These will outline his initial enthusiasm for 'the mission' and his decent into madness knowing that the mission is doomed.
     
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  14. Toni

    Toni Member

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    [​IMG]
    Tis the life of an abridger.

    (Melancholy of Haruhi Suzumiya)
     
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  15. RangerX

    RangerX Member

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  16. renex

    renex Member

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  17. studio furukawa

    studio furukawa Member

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    the games here are looking better then ever!
     
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  18. Puhloo

    Puhloo Guest

    Playing with shaders and working on a splash screen. Well, meh.

    [​IMG]
     
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  19. AnonyMouse

    AnonyMouse Member

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    Both images resized to 60% to fit the post... A lot of things to help the debugging.
    [​IMG]

    [​IMG]
     
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  20. Genetix

    Genetix Member

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    [​IMG]
    Playing with Fire in my game Rogue Harvest
     
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  21. Huder

    Huder Member

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    Working on helicopters's arcade physics in 3D
     
  22. studio furukawa

    studio furukawa Member

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    what did you use to make this?
     
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  23. nacho_chicken

    nacho_chicken Member

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    [​IMG]

    About half of my game's map.
     
  24. nacho_chicken

    nacho_chicken Member

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    Considering that the middle of the map is where literally everything going wrong in the game is coming from, I don't think turning it into Pac-Man is going to fly.
     
  25. nujumkey

    nujumkey Guest

    Trying to not be terrible at art ;-;

    Also waiting game prototype (think cookie clicker)

    dotpict_20160626_173333.png
    Capture.JPG
     
  26. Aura

    Aura Guest

    [​IMG]

    Working on the cutscene for Wrath Of The Barbarians.
     
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  27. Misty

    Misty Member

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    upload_2016-6-27_22-11-55.png
     
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  28. seanm

    seanm Member

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  29. Misty

    Misty Member

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    Flight sim in GM.
    [​IMG]

    [​IMG]

    [​IMG]
     
  30. studio furukawa

    studio furukawa Member

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    I can see you got the physics down, going to add nice 3d Models?
     
  31. studio furukawa

    studio furukawa Member

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    Making thousands of parts! Customization is the core of our game.
    [​IMG]

    [​IMG]
    [​IMG]
     
  32. slojanko

    slojanko Member

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    A lot of projects here are really good but probably my favorite right now is nacho_chicken. Really interested in what you're gonna do with that map
    I'm working on a raycaster engine which was the same idea/technology used to draw fake 3d in games like Wolfenstein 3D.
    [​IMG]
     
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  33. Misty

    Misty Member

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    Yes.
     
  34. I've been working on some sprites
     

    Attached Files:

  35. Crispy

    Crispy Member

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    Jun 24, 2016
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    Been working on some procedural animation and inverse kinematics.

    [​IMG]
     
    Last edited: Jun 30, 2016
  36. MikeDark_x

    MikeDark_x Member

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    Let's see... just playing with some particles here... and also with some old sprites I made in the past, nothing great

    just playing around.PNG
     
  37. Yokcos

    Yokcos Member

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    So, I changed the sprite of my Giant Laser Sword Gun to something that looked appropriate.

    [​IMG]
    [​IMG]
     
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  38. graviax

    graviax Guest

    prototype.png meh
     
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  39. studio furukawa

    studio furukawa Member

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    I meant the server/client, did you code it from scratch?
     
  40. BattleRifle BR55

    BattleRifle BR55 Member

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  41. chance

    chance predictably random Forum Staff Moderator

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    Just a heads-up that I merged a couple of topics that were essentially identical -- basically, posts of screenshots from games people are working on.
     
  42. Misu

    Misu The forum's immigrant

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    A comic.
     
  43. NicoDT

    NicoDT Member

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    I've been working on an RPG for a while now. @Linked_Worlds

    Hoping to release an alpha demo soon.


    Ck3ug2yWkAE7_fY.jpg
     
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  44. NazGhuL

    NazGhuL NazTaiL

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    Don't have any screenshot yet but i'm working on a 'Fly Harder' clone:

    [​IMG]
    Always wanted to do that kind of game.
     
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  45. RangerX

    RangerX Member

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    There's some intensely good projects going on here!!

    Now what's a good Metroidvania game without a map? right? :)

    [​IMG]


    [​IMG]
     
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  46. studio furukawa

    studio furukawa Member

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    My first post looks dumb now :/
     
  47. RangerX

    RangerX Member

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    No, your game is totally cool. It reminds me of Street Rod!!

    [​IMG]
     
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  48. chance

    chance predictably random Forum Staff Moderator

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    Not really. That's some great artwork. Just edit the post to remove these lines:

    Or leave them. It doesn't matter.
     
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  49. Misty

    Misty Member

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    Proof is in the pudding...
    [​IMG]
     
  50. Shadow Gamer

    Shadow Gamer Member

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    Lots of polish on Beam Down Drone, been workin' hard! Muzzle flash, new bullets, screenshake, and white flash, just to name a few. bddnewbulletsGIF.gif
     

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