So, what are you working on at the moment? Post a screenshot and show us! I'm working on a game that uses a GML-implementation of spriter that I wrote. I have a bunch of scripts that load the scon (spriter JSON), parses it, loads the sprites on-the-fly, loads animations, ect. Spriter: Ingame: In addition to the animations, animation speed can be changed at any time, limbs can be controlled individually, and the sprite parts that make up a character act as hitboxes with precision collision masks (Headshot can be different from a legshot ect.). Transitioning between animations, and calculating the inbetween keyframes are done by interpolation (linear, In/Out/InOut-cubic). Other sprites/objects (A gun in the screenshot) can be locked to limbs. Transitioning from an animated object to a ragdoll is also dead easy. All in GML! Looking forward to seeing what you guys are working on! Cheers!