Juju
Member
Source...FTL, everyone forgets that one
Source...FTL, everyone forgets that one
A beautiful dream... but avoid HTML5 and Nintendo Flop. HTML5 is a buggy mess for any game that has depth and effort put into it. And Nintendo Switch isn't an indie friendly platform for new comers.Some day, I will make a great game with GMS and release it for the Nintendo Switch and become one of the successful ones as well, sparkling a dim light of pride inside my dead body of depression. I still have faith this will become reality, I have faith it will... Y-Y
One day, I will prove this wrong...And Nintendo Switch isn't an indie friendly platform for new comers.
I encourage you to break the mold.One day, I will prove this wrong...
I consider that a challenge, mister!HTML5 is a buggy mess for any game that has depth and effort put into it.
I personally think HTML5 is a waste of time for any game that actually has some length to it... html5 games are generally just meh anyway, there are good ones but they're always short.I consider that a challenge, mister!
Pretty much me on that spot. Even if I recognize myself mostly as a game developer, Im actually in for the creativity only. I just love creating stuff.If the position you are targeting is more creative (Game Designer, Level Designer, UI/UX etc.) then GM is a rock solid choice for building a foundation in those areas and getting a portfolio of demonstratable content together. I know plenty of people whose use of GM has landed them industry jobs (myself included.)
Is that inherent to the platform? It's, for example, absolutely possible to recreate Link's Awakening in HTML5 and have it playable across desktop and mobile (and console? not sure of the state of HTML5/WebGL support), even using the same save files stored on the server. That it's been the realm of some thoroughly average games is undeniable... but I don't think that's a reason to dismiss the entire platform.I personally think HTML5 is a waste of time for any game that actually has some length to it... html5 games are generally just meh anyway, there are good ones but they're always short.
It's a very limited platform, if you're targeting desktop why bother with html5? Consoles the same reason.Is that inherent to the platform? It's, for example, absolutely possible to recreate Link's Awakening in HTML5 and have it playable across desktop and mobile (and console? not sure of the state of HTML5/WebGL support), even using the same save files stored on the server. That it's been the realm of some thoroughly average games is undeniable... but I don't think that's a reason to dismiss the entire platform.
Because a single game is not just limited to one platform, because there's no friction for installation, because monetisation strategies fit into well-established systems (selling ad space on websites and in-game) - if that's your goal with the game. The technical limits are still a consideration versus dedicated applications, but they're a lot lower thanks to WebGL (and WebASM in the future?).It's a very limited platform, if you're targeting desktop why bother with html5?
lol, what?Nintendo Flop.
...What makes you say that? That doesn't seem to be the case to me...And Nintendo Switch isn't an indie friendly platform for new comers.
I can see that being true, yeah. Makes sense, though. They only have a limited number of devkits to hand out, so of course they'd rather have new games rather than ports, at least for now.Nintendo are being pretty Indie friendly with the switch in general, the one major thing tho is that they show preferential treatment to indies who are making their console debut on switch. They've stated that theyre less interested in titles that have already been out on PS/Xbox for while, but dont mind steam releases porting over.
good info about Hero siege. I read somewhere about its revenue. Very amazing.One game that isn't mentioned often enough in threads like this is Hero Siege - it has earned over $1,000,000 USD to my knowledge.
My own portfolio of HTML5 games has earned over $500,000 USD before partner royalties, all built with GMS, but that's spread over 50+ games.
Only shooting staaaars....I encourage you to break the mold.