DukeSoft
Member
- Double clicking on a room opens the editor. Room properties were not in the left bar. Took an eternity to find out you have to enable it.
- Clicking on another workspace closes the room properties and opens the resource window.
- Trying to open the specific room properties tab. Double clicking on the titlebar doesn't work. Have to click on 8x8 pixels to open it up.
- It doesn't open up. There's a scrollbar shown in the bottom.
- Have to drag window edge up to show properties tab that was opened. Doesn't drag all the way up. First have to drag another tab above it upwards. This closes that specific tab.
- Tried to open up window settings. Again, have to click on the 8x8 pixels instead of double clicking like intuition tells me.
- Open up a code window. Function description is outside of window. Have to drag the view down to see it.
- Cant drag an open code window to the left or right. Have to move view.
- Double click on the code window to maximize it. Doesn't work, have to click on the 8x8 pixels again.
- Loaded up .jpg splash screen shows big white window instead of the splash screen.
- Compile errors dont dissapear while I fixed them. Doubleclicking shows the fixed line. Saving / closing windows does not help.
- Closed the compile error window just to be sure
- Build fails. No compile error window anymore.
- Click on windows -> compile errors. "There are no compile errors to show!"
- Click on play again
- Compile errors show up again. Guess what? The ones i've fixed already.
- Close event that contains my fixed code.
- Open it up again.
- Edited code is gone. Nice!
- Open up compile errors from a different event.
- Close that event as well.
- Open it up again.
- This time it shows the fixed code instead of the old code. Still displays the compile error message.
- Try to get compile errors back as tab
- Will only split existing view of current tab instead of docking like a tab
- Am still getting compile errors. No idea where they are. Game doesn't compile anymore.
- Close the "draw begin" event again.
- Open it up again.
- AGAIN OLD CODE
- Fix it another time. (3rd time this time)
- Notice the * in front of Draw Begin
- Press CTRL+S
- Star doesn't go away.
- Compile again.
- Compile errors again.
- Close draw begin.
- Open up draw begin.
- AGAIN OLD CODE
- Change code again.
- Close GM:S2
- Open it up again.
- Compile error tab still gone.
- Notice the +
- Create new tab with +
- Decide to open up compile error window and drag it in there
- kindofweirdflowbutok.jpg
- Click window->compile errors
- Shows up in half of syntax error tab. Nice.
- Drag to newly made tab.
- Evenweirderflowbutok.jpg
- Run game
- Notice IDE looks blurry
- Press CTRL+0 to reset zoom
- Doesn't work, hold ctrl+mousewheel to zoom out
- Now is pixelly and small
- Zoom back in
- Now is blury
- See the zoom button on top
- wellok.jpg
- Compile finished.
- Again, compile errors.
- Again, changed files have been reverted.
- this
This is basically the reason I dont want to use GM:S2. But, my game crashes at random points in GM:S1.4. That, and the IDE of 1.4 is slow like hard crap through a funnel (if its not throwing "illegal memory read at 0x0000000" errors / switching up events and script contents). Getting no response on support requests either. My love for GM is slowly fading....
- Clicking on another workspace closes the room properties and opens the resource window.
- Trying to open the specific room properties tab. Double clicking on the titlebar doesn't work. Have to click on 8x8 pixels to open it up.
- It doesn't open up. There's a scrollbar shown in the bottom.
- Have to drag window edge up to show properties tab that was opened. Doesn't drag all the way up. First have to drag another tab above it upwards. This closes that specific tab.
- Tried to open up window settings. Again, have to click on the 8x8 pixels instead of double clicking like intuition tells me.
- Open up a code window. Function description is outside of window. Have to drag the view down to see it.
- Cant drag an open code window to the left or right. Have to move view.
- Double click on the code window to maximize it. Doesn't work, have to click on the 8x8 pixels again.
- Loaded up .jpg splash screen shows big white window instead of the splash screen.
- Compile errors dont dissapear while I fixed them. Doubleclicking shows the fixed line. Saving / closing windows does not help.
- Closed the compile error window just to be sure
- Build fails. No compile error window anymore.
- Click on windows -> compile errors. "There are no compile errors to show!"
- Click on play again
- Compile errors show up again. Guess what? The ones i've fixed already.
- Close event that contains my fixed code.
- Open it up again.
- Edited code is gone. Nice!
- Open up compile errors from a different event.
- Close that event as well.
- Open it up again.
- This time it shows the fixed code instead of the old code. Still displays the compile error message.
- Try to get compile errors back as tab
- Will only split existing view of current tab instead of docking like a tab
- Am still getting compile errors. No idea where they are. Game doesn't compile anymore.
- Close the "draw begin" event again.
- Open it up again.
- AGAIN OLD CODE
- Fix it another time. (3rd time this time)
- Notice the * in front of Draw Begin
- Press CTRL+S
- Star doesn't go away.
- Compile again.
- Compile errors again.
- Close draw begin.
- Open up draw begin.
- AGAIN OLD CODE
- Change code again.
- Close GM:S2
- Open it up again.
- Compile error tab still gone.
- Notice the +
- Create new tab with +
- Decide to open up compile error window and drag it in there
- kindofweirdflowbutok.jpg
- Click window->compile errors
- Shows up in half of syntax error tab. Nice.
- Drag to newly made tab.
- Evenweirderflowbutok.jpg
- Run game
- Notice IDE looks blurry
- Press CTRL+0 to reset zoom
- Doesn't work, hold ctrl+mousewheel to zoom out
- Now is pixelly and small
- Zoom back in
- Now is blury
- See the zoom button on top
- wellok.jpg
- Compile finished.
- Again, compile errors.
- Again, changed files have been reverted.
- this
This is basically the reason I dont want to use GM:S2. But, my game crashes at random points in GM:S1.4. That, and the IDE of 1.4 is slow like hard crap through a funnel (if its not throwing "illegal memory read at 0x0000000" errors / switching up events and script contents). Getting no response on support requests either. My love for GM is slowly fading....