T
Tom Jackson
Guest
Hey folks, implemented a lighting system a few weeks ago and it's been causing some headaches over the last few days. It actually worked totally fine since I got it up and running but it's been tanking my FPS recently and I can't quite figure out why.
Here's my debug mode overlay along with the gamemaker debug overlay (game targets 60):
As you can see I've got a ton of fps overhead but low regular fps.
My debugger & profiler for both my code and system code:
And my task manager performance:
I'm honestly stumped, game seems to run fine at 60fps if I disable my lightingmanager object but based on the stats I can't see why it would be tanking so hard.
Here's my debug mode overlay along with the gamemaker debug overlay (game targets 60):
As you can see I've got a ton of fps overhead but low regular fps.
My debugger & profiler for both my code and system code:
And my task manager performance:
I'm honestly stumped, game seems to run fine at 60fps if I disable my lightingmanager object but based on the stats I can't see why it would be tanking so hard.