websockets for gamemaker lol
Ah, I checked some of them actually.
There are two reasons why I made this extension.
A. Other extensions use some sort of "constantly looking for incoming data" strategy. They have arrays inside of them to store incoming data, which are then returned to Game Maker and removed from the array. This is very expensive process! My extension does not do that! It simply has 4 promises(4*connection number exactly). Everytime a network event is triggered, I pass this data to Game Maker via Social Async Event (with GMS_API)
B. It does not uses external libraries, made purely with Javascript sockets: Really lightweight! This is intented because <check below>
C. It's a part of my framework for Facebook Instant Games.