Noah Copeland
Member
Ok peeps, I've been been trying to figure this out for a while and I keep coming up empty.
I want something similar to this from Guacamelee: Youtube video
Basically, I want there to be multiple waves of enemies. When you defeat the first wave, the next wave spawns, and so on. However, I don't want random enemies or random enemy locations. Like Guacamelee, I want several specific enemy types spawning in several specific locations on each wave.
I can't seem to figure out any way to do this without hard-coding the entire thing. I my dream goal is to have a single objSpawner object that I can just reuse, inputting the values for each enemy (type, x & y spawning position, and the wave that it should spawn during) in its creation code. When all the waves are complete, the objSpawner destroys itself.
*Whew*. Big question, I know. Do you peeps have any idea where I should?
I want something similar to this from Guacamelee: Youtube video
Basically, I want there to be multiple waves of enemies. When you defeat the first wave, the next wave spawns, and so on. However, I don't want random enemies or random enemy locations. Like Guacamelee, I want several specific enemy types spawning in several specific locations on each wave.
I can't seem to figure out any way to do this without hard-coding the entire thing. I my dream goal is to have a single objSpawner object that I can just reuse, inputting the values for each enemy (type, x & y spawning position, and the wave that it should spawn during) in its creation code. When all the waves are complete, the objSpawner destroys itself.
*Whew*. Big question, I know. Do you peeps have any idea where I should?