@NobleValerian There's something I wanted to point out yesterday but I forgot it because the whole conversation went downhill really fast. It's actually similar to what
@seanm said just now. Drag and Drop and writing code basically rest on the same principles, and if you've grasped how to utilize Drag and Drop you're more than half way to writing your own code. And before you say I'm ignorant and shortsighted again, let me give you a quick example:
Imagine trying to dig a big hole with a spoon. It's not that you
can't do it (and the spoon itself is not a bad tool), but you definitely cannot say that it's the perfect tool for the job. I mean, why not take a spade? The principle is the same, but a spade is a bigger and sturdier tool, meant for the digging holes.
Same applies to your situation. We've all been in the same position many years ago, trying to make a game only with Drag and Drop, but eventually we tried code and it turned out it was basically the same thing, but much easier and faster. You don't have to start learning back from square one, you can keep building on top of what you already know.
Also, code is much easier to navigate, change and maintain. And you can develop your own style that suits your needs, write comments where you deem them needed, while in Drag and Drop you have one style that's forced upon you and there's nothing you can do about it. Not to mention how clunky the Drag and Drop interface is - when you have 20, 30 icons (which is nothing if you're going for more than a bare minimum, and equals only one or two lines of code), and only about 10 to 15 can fit in that small window, it's going to be a pain to scroll through and find what you need. And what when you add more? And might I add, it's harder to ask for help when all you've got are icons and not code, and there comes a time when everybody asks for help.
I know how you feel, I've been there. I was determined that I could make a game with only Drag and Drop and no code whatsoever. After some time of torturing myself, I just realized it wasn't going to work. But I wasted a lot of time like that. I'm now trying to help you understand what's the right tool for the job, as to not waste time like I once did.
If you still think that I'm trying to undermine you and your ambitions, say so and I will no more comment on any of your posts. If not, we can push what happened yesterday under the rug and start anew.