Released Warcraze 1.0 Download and Presentation || New Update!

Gamerev147

Member
WARCRAZE


Ok so Warcraze has been finished! I've spent a total of 6 months and 3 days on this project and I feel proud of it. I am still open to suggestions because Warcraze is in early access. I will take reasonable requests for what I should do with the game for future updates. I need to know what to do with this post next if anyone could tell me.

Presentation on Warcraze:

Updated Trailer - Warcraze
Please read the system requirements then feel free to download the version of the game you wish.

System Requirements
- DirectX 10
- 4 GB RAM
- 3 GB HDD Space
- Nvidia GT 220 or AMD Equivalent
- 2.2 GHz Processor

Download
Feel free to download the standalone or installer version of the game. The installer is more stable due to the fact that it installs DirectX for you, reducing the possible error for lighting. You may get an error when starting the game about an ASYNC event, just simply restart the game, it will fix it.

Download Warcraze 1.0 [Standalone]:

Download Warcraze 1.0 [Installer]:

Thank you so much to everyone who supported me through the production of Warcraze. I included you in the credits! It was so much fun making the game and I hope all of you will continue to support me! :)
 
Last edited:

JacPete

Member
maybe you should gather ideas on some other way, luring gamers into forums is hard. better go with an dev blog and trailers, screenshots. at least i would say. hmmm i tryed to understand what Warcraze is about but didnt found any informations about it.
 

Gamerev147

Member
maybe you should gather ideas on some other way, luring gamers into forums is hard. better go with an dev blog and trailers, screenshots. at least i would say. hmmm i tryed to understand what Warcraze is about but didnt found any informations about it.
Did you visit my forums? I should have some information on there, as well as on my website: http://gamerev147.jimdo.com/development/

Thanks for the ideas! I'll be sure to account them. I just don't think my game will be successful... Thanks anyway! o_O
 
Last edited:

JacPete

Member
maybe you could post youre game in the work in progress part of the forum? i think its a good way to show the project and catch some atention from gamers. if you need feedback just ask for it ^^ i would suggest to post the coming release on other related forums too. i dont think an own forum is nescessary. and its very hard to get people into it.
 

Gamerev147

Member
maybe you could post youre game in the work in progress part of the forum? i think its a good way to show the project and catch some atention from gamers. if you need feedback just ask for it ^^ i would suggest to post the coming release on other related forums too. i dont think an own forum is nescessary. and its very hard to get people into it.
Thank you so much! Do you mind if you test the game for me in its current state? I can send you the game via email?
 

JacPete

Member
sorry iam a bit bussy getting to the release of my game before the playstore closes the gates for this libpng thing. but iam sure in the work in progress section you can find some peoples that would love to play it. and i would prefer always some direct download like a dropbox link. dropbox is for free and got enough space to keep a game.
 
A

anomalous

Guest
I went to the forums and saw no screenshots/etc., and when to the webpage link, and saw some random game maker tutorial.

I think this is where marketing comes into play. Assume you have 3 seconds to sell your game via the internet.

If your link does anything other than get someone interested specifically in that game, in those 3 seconds, without any additional clicking or looking hard, it's not working.

I think you should really have all that worked out, before you wish for visitors, IMO.
 

Gamerev147

Member
I went to the forums and saw no screenshots/etc., and when to the webpage link, and saw some random game maker tutorial.

I think this is where marketing comes into play. Assume you have 3 seconds to sell your game via the internet.

If your link does anything other than get someone interested specifically in that game, in those 3 seconds, without any additional clicking or looking hard, it's not working.

I think you should really have all that worked out, before you wish for visitors, IMO.
I put in the general link to my website, not the game. You want 💩💩💩💩ing game, here: http://gamerev147.jimdo.com/development/
 

The M

Member
I put in the general link to my website, not the game. You want ****ing game, here: http://gamerev147.jimdo.com/development/
I think you're doing it wrong if you're trying to get people excited about your game. While this new site looks more focused than the forum link, it still doesn't tell me anything about the game (only a promise that it's awesome). Like @anomalous said, if you want people to remember your game you have to put it on display; it's not enough to ask them to join a (for them) random forum to get a game they have no idea what it is released. There are enough other games out there for them that your game's probably not worth the effort.
 

SnoutUp

Member
To put it frankly... You can't and won't get any people in your forums. Both because forums are "dead" and because you're doing it wrong. I would've given some general marketing advice, but after reading your response to @anomalous decided not to waste my time. By the way, you'r "****ing game" page also doesn't have any screenshots and links back to the empty forum.

I need some help with ways to advertise my game before I release it. I would like to get a base amount of people that know about the game before I release it. Any ideas on how I can get mass amounts of people on my Warcraze forums? I've tried Facebook and other social media.

Thanks in advance!
Warcraze Forums: http://warcrazefree.boards.net/
 

Gamerev147

Member
I don't have any screen shots and information yet, BECAUSE HALF THE GAME ISN'T FINISHED YET. I was asking for some simple advice and I get people being complete jerks. Gee, thanks.
 

SnoutUp

Member
I don't have any screen shots and information yet, BECAUSE HALF THE GAME ISN'T FINISHED YET. I was asking for some simple advice and I get people being complete jerks. Gee, thanks.
And people gave you a simple advice: can't promote something by showing nothing. If your plan is to start actually promoting the game AFTER you finish it - best of luck!
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
My game Skein isn't finished yet either but I have a lot of people interested in it because right from day one I've been promoting it and talking about it. Not just "I'm making a kick ass game" promoting it, mind... That kind of promotion will always fail. No, I've been engaging people in the development process from day one, talking about my goals, my methods and posting crappy screenshots of how it's all going. People that play indie games LOVE to see a game progress. They love to feel involved in the process themselves and they love to read about your failures and achievements as you make it. It's an organic thing and requires honesty and patience and a fair bit of time. There is no sure-fire road to getting attention either, and sometimes you can do everything "right" and you'll still get no attention... but that's life! You just have to be passionate about your game and do your best to communicate that passion to others, and frankly what I've seen so far doesn't communicate much to me at all except maybe desperation and empty ideas...

So, post dev diaries, post screenshots, engage people through twitter and facebook, and generally get people interested in your game by showing how interested YOU are in making it. ;)
 
You should place you're video at the top of your posts when marketing. Besides that here are some suggestions for things that could be tweaked for better wow factor for potential buyers.

You need recoil on gunfire(not that stops your movement but a visual effect on sprite), to increase range of bullets, fix zombie a.I detection to be reliant on line of sight and sound, change the back round images of your gun selection from white, and creating a left over body of zombie when killed. Those are just off the top of my head.
 

Gamerev147

Member
You should place you're video at the top of your posts when marketing. Besides that here are some suggestions for things that could be tweaked for better wow factor for potential buyers.

You need recoil on gunfire(not that stops your movement but a visual effect on sprite), to increase range of bullets, fix zombie a.I detection to be reliant on line of sight and sound, change the back round images of your gun selection from white, and creating a left over body of zombie when killed. Those are just off the top of my head.
I am getting more gore artwork done for when the zombie is destroyed. As for the gunfire, I'll also work on that. About the video, I put it at the bottom so people would actually read about the game before making judgement on the footage. As I said in some other posts, the game isn't even finished yet. Thanks for the advice!
 
No problem just trying to help ;p the reasoning behind the video right up front is people's attention spans. If you make a really good video and put it right in people's faces they will be more likely to buy your game. It's a marketing trick. I would reccomend making a trailer thats not just gameplay and make the first 5-10 seconds the most interesting. Take a look at successful trailers of the type of game you are making(top down zombie shooter) and see how they do their videos and draw inspiration from those. Note their first 5-15 seconds, the way they clip and change scenes, and when they show gameplay/ how much they show gameplay. This will draw more eyes to your game and help you when marketing.

P.s people only watch the first 5 seconds of one's trailer because of the 'skip' button so those 5 seconds have to be the most gripping.
 
It's all about reseach, when I decided to be a game creator I first watched video after video of marketing, indie survival, user acquisition, monotization, common indie mistakes, player retention, project managment, ect. before I even thought of touching code. A video series called Extra Credits have 'so you want to be a designer' videos as well as many more and I highly recommend them. They sparked the fire in me to choose game creation as a lifestyle change.
 

RyanC

Member
this is true and i should redo my trailer xD
That game looks like a lot of work went into it, lots of level backgrounds and worlds, some of the levels are difficult to distinguish the background from the level itself though, maybe dull down the intensity or blur the backgrounds slightly. Anyway that;s just my point of view, good luck with your game's promotion. Gave you a like on YouTube to show my support. I'm currently looking into how I'm going to market my own game Super Dragon Dash and found this topic.
 

Gamerev147

Member
That game looks like a lot of work went into it, lots of level backgrounds and worlds, some of the levels are difficult to distinguish the background from the level itself though, maybe dull down the intensity or blur the backgrounds slightly. Anyway that;s just my point of view, good luck with your game's promotion. Gave you a like on YouTube to show my support. I'm currently looking into how I'm going to market my own game Super Dragon Dash and found this topic.
Awesome! Thanks for the feedback and good luck! :)
 

Genetix

Member
The main character sprite looks like it was cropped out of a white background without taking the time to remove the excess pixels on the edges - not sure if that was intentional or not but I think it would look much better if those were removed.

The way the smoke appears when shooting is off, it is in the center of the player when it should be at the muzzle of the current weapon.

The icons for the weapon upgrades are a bit ugly, just a borderless white background that clashes with the menu.

Don't seem to see any knock back or indication that the enemies are being shot - that is a crucial aspect of creating 'fun' (one of the most complex aspects of any game.)

I'm not sure what kind of feedback you are looking for, but more then anything I think you need to polish the game up quite a bit at this point. Take pride in it, make every pixel look great, consistent (enemy sprites, which I believe i've seen before) are a bit more blurry then the player sprite), add more animation and make the game feel more fluid and less lethargic. The walls could be done much better, I know this is a pretty standard top down perspective but those walls are to small and generic, they don't add to the environment or them of the game in any way. Sound design could be improved as well - A slight random change to the pitch of the gun shot sound effect could really help out, or even use like 3-4 slightly different sounds and have it pick a random one each time, a low volume, but present footstep sound effect when walking would help. The 'fake' lighting system is not bad, but leaves a lot to be desired - I would keep looking into some of the other lighting systems that are available from this community, it wouldn't be as big of a problem if you had other light sources and some areas were lit up, but pretty much everything outside of the players circle is darkened. That works well during moments of a game, but not the entire time - you took the time to make all of these sprites and can't really see them or show them off.

None of this touches the actual balance of the game play, but i'll hold off on that until we have more gameplay footage.

There are other things as well - but I am not trying to be super negative, it looks like you have done what most fail to do - getting a game engine to run and play for the most part, good job on that!
 

Gamerev147

Member
The main character sprite looks like it was cropped out of a white background without taking the time to remove the excess pixels on the edges - not sure if that was intentional or not but I think it would look much better if those were removed.

The way the smoke appears when shooting is off, it is in the center of the player when it should be at the muzzle of the current weapon.

The icons for the weapon upgrades are a bit ugly, just a borderless white background that clashes with the menu.

Don't seem to see any knock back or indication that the enemies are being shot - that is a crucial aspect of creating 'fun' (one of the most complex aspects of any game.)

I'm not sure what kind of feedback you are looking for, but more then anything I think you need to polish the game up quite a bit at this point. Take pride in it, make every pixel look great, consistent (enemy sprites, which I believe i've seen before) are a bit more blurry then the player sprite), add more animation and make the game feel more fluid and less lethargic. The walls could be done much better, I know this is a pretty standard top down perspective but those walls are to small and generic, they don't add to the environment or them of the game in any way. Sound design could be improved as well - A slight random change to the pitch of the gun shot sound effect could really help out, or even use like 3-4 slightly different sounds and have it pick a random one each time, a low volume, but present footstep sound effect when walking would help. The 'fake' lighting system is not bad, but leaves a lot to be desired - I would keep looking into some of the other lighting systems that are available from this community, it wouldn't be as big of a problem if you had other light sources and some areas were lit up, but pretty much everything outside of the players circle is darkened. That works well during moments of a game, but not the entire time - you took the time to make all of these sprites and can't really see them or show them off.

None of this touches the actual balance of the game play, but i'll hold off on that until we have more gameplay footage.

There are other things as well - but I am not trying to be super negative, it looks like you have done what most fail to do - getting a game engine to run and play for the most part, good job on that!
Many of the things you mentioned have been fixed. I'm getting new art and music done for the game. As the thread section says, this game still is a work in progress. It won't be release until 2017, so hopefully that clears some things up for you. Thanks for the feedback though!
 

Genetix

Member
Great to hear - hopefully wasn't to hard on it, but trying to provide detailed feedback that could be helpful... I was also having kind of a bad day yesterday, the project looks good keep up the work and stay motivated!
 

Gamerev147

Member
Great to hear - hopefully wasn't to hard on it, but trying to provide detailed feedback that could be helpful... I was also having kind of a bad day yesterday, the project looks good keep up the work and stay motivated!
Thanks so much! It means a lot! :)
 

pixeltroid

Member
Based on your youtube video, some minor points regarding graphics:

- Why does the hero have a thick black outline, while the zombies don't?

- Player and Zombies look like they are floating. Animating them would improve the feel of the game.

- I think...the furniture in the rooms are too small. The characters look like giants. Check with a real photograph of a rooms top view?

- The gray blocks for walls look like tiles from a NES game and does not match with the more realistic graphics for player and ground. This is what a cross section of a real wall might look like:
http://cirspecialist.com/uploads/fotos/exterior-wall-rendering_1575_800_575.jpg

Good luck with your game!
 

Gamerev147

Member
Based on your youtube video, some minor points regarding graphics:

- Why does the hero have a thick black outline, while the zombies don't?

- Player and Zombies look like they are floating. Animating them would improve the feel of the game.

- I think...the furniture in the rooms are too small. The characters look like giants. Check with a real photograph of a rooms top view?

- The gray blocks for walls look like tiles from a NES game and does not match with the more realistic graphics for player and ground. This is what a cross section of a real wall might look like:
http://cirspecialist.com/uploads/fotos/exterior-wall-rendering_1575_800_575.jpg

Good luck with your game!
Keep in mind that this is a game still in design, if you would look at the other comments you would realize that things are getting changed. Thanks though.
 

Gamerev147

Member
Alright! It's been updated according to many of your suggestions! ;):)

Update 0.04 Notes:
> Added a better lighting system (prettylight)
> Added med kits (restores 30% health)
> NPC's added (story line being imported)
> Automatic Updater
> Errors removed
 
Last edited:

Gamerev147

Member
maybe you could post youre game in the work in progress part of the forum? i think its a good way to show the project and catch some atention from gamers. if you need feedback just ask for it ^^ i would suggest to post the coming release on other related forums too. i dont think an own forum is nescessary. and its very hard to get people into it.
I updated the game a ton! Are you able to give me some more feedback?
 

JacPete

Member
sure @Gamerev147 , the game looks much better now. pretty lights is good to use for the enviroment, but i would use a different light asset on the player to make it more flashlight style. the light on the player at the moment could be a bit edditet so that it looks like an lighter and the flash light than maybe as an optional item.
here is an asset i would think would fit better as light to the game.
https://marketplace.yoyogames.com/assets/721/aura-surface-based-lighting
i would suggest to animate reloading and maybe some walking animation. i know animating can be frustrating at the beginning but once you fiddled yourself in, you wouldnt want to miss it.
spriter can be a great help for the beginning with animation.
https://brashmonkey.com
here is an tutorial for spriter.
https://www.youtube.com/watch?v=aQy7eX_CWPM
i see you did much improvements. but at this state it could get a bit dark to see the enemys. maybe add some red glow eyes to em or implement the flash light.
you got a car sprite, maybe you could use it an situation where the outside gets swarmed by the undead and then you get in the last minutes to an garage with the car and you need to break through the zombie stampede with the car to get to the next misson.

these are all just suggestions, i think you hit the right way.
soundeffects and music fits perfect to the game.
 
Last edited:

Gamerev147

Member
sure @Gamerev147 , the game looks much better now. pretty lights is good to use for the enviroment, but i would use a different light asset on the player to make it more flashlight style. the light on the player at the moment could be a bit edditet so that it looks like an lighter and the flash light than maybe as an optional item.
here is an asset i would think would fit better as light to the game.
https://marketplace.yoyogames.com/assets/721/aura-surface-based-lighting
i would suggest to animate reloading and maybe some walking animation. i know animating can be frustrating at the beginning but once you fiddled yourself in, you wouldnt want to miss it.
spriter can be a great help for the beginning with animation.
https://brashmonkey.com
here is an tutorial for spriter.
https://www.youtube.com/watch?v=aQy7eX_CWPM
i see you did much improvements. but at this state it could get a bit dark to see the enemys. maybe add some red glow eyes to em or implement the flash light.
you got a car sprite, maybe you could use it an situation where the outside gets swarmed by the undead and then you get in the last minutes to an garage with the car and you need to break through the zombie stampede with the car to get to the next misson.

these are all just suggestions, i think you hit the right way.
soundeffects and music fits perfect to the game.
Sweet, thanks for the feedback! I forgot to update the post before i asked for more feedback, I did add some animations: walking, running, etc... The lighting however, I'm not in the budget for the asset unfortunately, but I will try to find an alternative. Thanks so much! I'll update and bump the post soon! ;)
 

Gamerev147

Member
Alright everyone! The game has been updated to 0.0.5 BETA testing stage. Please look at the beginning of the thread for the update notes. Thanks! :)
 

Gamerev147

Member
I added a development log for everyone to see what I've been doing lately with the game. Check it out and let me know if I should make an update. The next update I'll be including a download for the game SO FAR. There is still much more to be done. Thanks!
 
B

BeardyElf

Guest
I tried your game and here's some feedback.
- walls are so thin I can shoot zombies through walls if I'm right next to wall. Also zombies can hurt player through wall
- muzzle flash stays on as long as I hold down left mouse button
- bullets seem to spawn from players arm
- how do I change weapons? or pause/exit game?
- going from main menu to options and back to menu, stops music and doing it again starts music
- I think proportions are way off. Most of the furniture are too small or characters are too big.
- why the time limit?
- sometimes zombies just stand still and other times they come toward player

Atmosphere was pretty good and when you get to do more animations, better collision(zombies just walk on top of player) etc. this could be very good game.
Keep up the good work.
 

Gamerev147

Member
I tried your game and here's some feedback.
- walls are so thin I can shoot zombies through walls if I'm right next to wall. Also zombies can hurt player through wall
- muzzle flash stays on as long as I hold down left mouse button
- bullets seem to spawn from players arm
- how do I change weapons? or pause/exit game?
- going from main menu to options and back to menu, stops music and doing it again starts music
- I think proportions are way off. Most of the furniture are too small or characters are too big.
- why the time limit?
- sometimes zombies just stand still and other times they come toward player

Atmosphere was pretty good and when you get to do more animations, better collision(zombies just walk on top of player) etc. this could be very good game.
Keep up the good work.
Thanks so much! I'll be sure to take in most of your suggestions as I've been noticing and trying to fix most of the bugs you listed. Thanks so much!
 

Gamerev147

Member
I really need some feedback on the game! There is a demo for the latest version. I've just been fixing some minor things, but I really need feedback!
 

Gamerev147

Member
The game has been updated to 0.0.8 testing stage. This weeks updates include:
  • Better performance
  • New graphics options
  • More levels
  • Better saving and loading
  • More cross-hairs that you can choose from (NUMPAD 0-6)
  • Zombies don't "see you" through walls, so now you can sneak around
More updates are going to include many fixes and tweaks, some including:
  • New wall sprites
  • Zombie view range
  • New weapons
  • Possibly a new game mode!
  • Fixing shooting through walls
Thanks so much for all your support! :)
 

Humayun

Member
Your game looks much better but I noticed some of the things:
1 - Your game is using 50% of my CPU, I dont think its normal.
2 - I am getting 10 - 15 fps even with 512 MB Graphics Memory, any way You should use delta timing so everything can be smooth and independent of fps.

I could not test other things in because it was too slow.

Good luck with your project :)
 

Gamerev147

Member
Your game looks much better but I noticed some of the things:
1 - Your game is using 50% of my CPU, I dont think its normal.
2 - I am getting 10 - 15 fps even with 512 MB Graphics Memory, any way You should use delta timing so everything can be smooth and independent of fps.

I could not test other things in because it was too slow.

Good luck with your project :)
Would you recommend me adjusting the performance so a majority of computers can run it, or should I boost the system requirements?
Which do you think would be more beneficial?

Thanks so much for your response! :);)
 
D

DaleTron

Guest
Try out that delta timing thing everyone's talking about.

Looks great, title screen song is dope!
 

Gamerev147

Member
Wow this looks good, I will see if I can download it and give a little review
Beware, however... Many people have been experiencing some lag. I'll be putting a new version out later today, it should fix most of the lag. But if you have a low end computer, you might lag a little.
Glad to see my thread be active again! Thanks so much!

Try out that delta timing thing everyone's talking about.
I got a few messages on my profile saying it was a terrible idea. I'll see if I get any more suggestions before I use it.

Looks great, title screen song is dope!
Thanks so much! Hopefully the music company I'm working with can get some more amazing songs!

Cheers! :)
 

John Andrews

Living Enigma
Beware, however... Many people have been experiencing some lag. I'll be putting a new version out later today, it should fix most of the lag. But if you have a low end computer, you might lag a little.
Glad to see my thread be active again! Thanks so much!


I got a few messages on my profile saying it was a terrible idea. I'll see if I get any more suggestions before I use it.


Thanks so much! Hopefully the music company I'm working with can get some more amazing songs!

Cheers! :)
Good Game! This game has a lot of potential! there are some small errors here and there like the view going out of the room, shooting through walls if you are too close to the wall, or the fact that you need to press RMB to uncheck options in the graphics option, those errors could be fixed with good coding(I'm not saying you code bad! Just use more codes for those errors :) )

The sprites are goood!!! excelent!

The music its ok, and since the sounds are original, they are good.

The overall gameplay is good too, just few errors like, when I keep pressing LMB the muzzle fire stays there and, if I have an automatic rifle, it won't be automatic :/, but anyway! good!!!

The lag problem, I had it too, my FPS dropped from 60 to 20 fps when I entered the real zombie stage, this is obviously caused by the lighting, I dont even know how to make shaders but I know that if you put effort, you can make a more optimized shader for lighting, and then every PC user will be able to play your game properly.

So overall score: 7/10, It's got huge potential, but some bugs too, so yeah, good!!! :D
 

Gamerev147

Member
Good Game! This game has a lot of potential! there are some small errors here and there like the view going out of the room, shooting through walls if you are too close to the wall, or the fact that you need to press RMB to uncheck options in the graphics option, those errors could be fixed with good coding(I'm not saying you code bad! Just use more codes for those errors :) )

The sprites are goood!!! excelent!

The music its ok, and since the sounds are original, they are good.

The overall gameplay is good too, just few errors like, when I keep pressing LMB the muzzle fire stays there and, if I have an automatic rifle, it won't be automatic :/, but anyway! good!!!

The lag problem, I had it too, my FPS dropped from 60 to 20 fps when I entered the real zombie stage, this is obviously caused by the lighting, I dont even know how to make shaders but I know that if you put effort, you can make a more optimized shader for lighting, and then every PC user will be able to play your game properly.

So overall score: 7/10, It's got huge potential, but some bugs too, so yeah, good!!! :D
Awesome! Thanks for the feedback. ATM I have been fixing most of the errors. I optimized the game hopefully to solve some of the lag issues. I'm still working on the view. I added screen shake, so I think I'm going to have the view go out of the room. Thanks for the amazing feedback and stay tuned for the next update. I'm planning on re-doing the entire post, so you'll be informed much better!

Thanks again! :)
 

Gamerev147

Member
The game was updated as well as the thread. Please read over the "Story Line" section, "Update" section, screenshots, and the DEMO, as for they were all updated to current standards.
Please download the DEMO and leave HELPFUL, AND POSITIVE feedback. Rude or misc. feedback will not be tolerated.

Thank you so much to everyone who has helped me get this far with my game, it means so much and hopefully I can release the game and have it be a success!

A new trailer will also be coming out hopefully next week. Thanks again! :)
 

KurtBlissZ

Member
Yeah I got lag again, I un checked everything in graphics and checked show fps. Fps was around 15 while playing the game. Only other guess is maybe big background or textures, maybe high resolution. But anyway, probably at least before the end of this year I'll have my gaming desktop up running again so I can check it out.

You also forgot to edit the tiles of the thread to the most recent verision number. Anyway good luck on this project.
 

Gamerev147

Member
Yeah I got lag again, I un checked everything in graphics and checked show fps. Fps was around 15 while playing the game. Only other guess is maybe big background or textures, maybe high resolution. But anyway, probably at least before the end of this year I'll have my gaming desktop up running again so I can check it out.

You also forgot to edit the tiles of the thread to the most recent verision number. Anyway good luck on this project.
I actually added the ability to change the resolution of the game, and if you want the game windowed.
If you navigate to your %localappdata% and find Warcraze > There will be a "prefs.ini" file. Add the following at the end of the file:

[resolution]
width= whatever width you want
height= whatever height you want
full= (1 = fullscreen ; 0 = windowed)

Good luck with your PC and thanks for the feedback! :)
 
Top