T
teamrocketboyz
Guest
Hello all, ive been using game maker for a few months now and was a complete beginner to start off with, im planning on next year really knuckling down and trying to produce a quality product. but first i have a few questions.
as im very new and still at basic level what would you guys recommend i do until jan.
do a few tutorials from the GM website? read the manual completely? any recommended books?
or do i simply just spend that time on creating a quality idea?
also how do you guys go about making a game from scratch, say i have an idea for a platformer would you create the player and nail his movement, then create blocks,floors,enemies etc but not actually make the levels just the objects and then once all of that is complete and you have all the objects you then go about making the levels and creating the rooms, or do you create each aspect as you go.
normally i create player,create bullets, create floor, create platforms, build level, oh i need a rock falling so i create that, oh i need a tree there so i create that. this can lead to me never really finishing a project but spending days on it and going nowhere, i would really like to shake that mentality.
plus i never create scripts i normally just code straight into the object meaning that i forget what ive done easily and if i want a code from a previous creation then i have to open that project and copy the code and then paste the code into my new project, ive seen a few users here who scripteverything and save them as seperate script so if they want to make an object randomly fall from the sky then they just load up a script. this to me seems like the better option but as i dont do that myself then im not sure.
any help will be much appreciated.
as im very new and still at basic level what would you guys recommend i do until jan.
do a few tutorials from the GM website? read the manual completely? any recommended books?
or do i simply just spend that time on creating a quality idea?
also how do you guys go about making a game from scratch, say i have an idea for a platformer would you create the player and nail his movement, then create blocks,floors,enemies etc but not actually make the levels just the objects and then once all of that is complete and you have all the objects you then go about making the levels and creating the rooms, or do you create each aspect as you go.
normally i create player,create bullets, create floor, create platforms, build level, oh i need a rock falling so i create that, oh i need a tree there so i create that. this can lead to me never really finishing a project but spending days on it and going nowhere, i would really like to shake that mentality.
plus i never create scripts i normally just code straight into the object meaning that i forget what ive done easily and if i want a code from a previous creation then i have to open that project and copy the code and then paste the code into my new project, ive seen a few users here who scripteverything and save them as seperate script so if they want to make an object randomly fall from the sky then they just load up a script. this to me seems like the better option but as i dont do that myself then im not sure.
any help will be much appreciated.
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