//OPEN INI FILE//
/////////////////
ini_open("settings.ini");
//AUDIO//
/////////
global.ambientSound = ini_read_real("sound", "ambient", 50);
global.effectSound = ini_read_real("sound", "effect", 50);
global.musicSound = ini_read_real("sound", "music", 50);
//VISUAL//
global.fullscreen = ini_read_real("Fullscreen", "fscreen", true);
global.aasetting = ini_read_real("AntiAlias", "aasetting", 0);
global.vsyncsetting = ini_read_real("VSync", "vsyncsetting", true);
//INITIALIZE INPUT GLOBALS//
////////////////////////////
//DIRECTIONS//
//////////////
global.key_up = ini_read_real("controls", "up", keyboard_get_map(vk_up));
global.key_down = ini_read_real("controls", "down", keyboard_get_map(vk_down));
global.key_right = ini_read_real("controls", "right", keyboard_get_map(vk_right));
global.key_left = ini_read_real("controls", "left", keyboard_get_map(vk_left));
//BUTTONS//
///////////
global.key_jump = ini_read_real("controls", "jump", keyboard_get_map(ord ("W")));
global.key_item = ini_read_real("controls", "item", keyboard_get_map(ord ("S")));
global.key_attack = ini_read_real("controls", "attack", keyboard_get_map(ord ("D")));
global.key_special = ini_read_real("controls", "special", keyboard_get_map(ord ("A")));
global.key_gpause = ini_read_real("controls", "gpause", keyboard_get_map(ord ("E")));
//Player variables//
////////////////////
global.phpmax = ini_read_real("MaxHealth", "phpmax", 6);
global.php = ini_read_real("CurHealth", "php", 6);
global.dir = ini_read_real ("Direction", "dir", 1);
global.player_pos = ini_read_real("Position", "player_pos", 0.0);
global.px = ini_read_real("Player_X", "px", 128);
global.py = ini_read_real("Player_Y", "py", 832);
global.roomx = ini_read_real("Room X", "roomx",3);
global.roomy = ini_read_real("Room Y", "roomy",2);
global.u_item = ini_read_real("Item Icon","u_item", 0);
global.end_dialog = false;
global.compass = 0;
global.vstory = 0;
global.dimvar = 0.8;
//INVENTORY//
/////////////
//SKILLS//
global.has_dbljump = 0;
global.has_trpjump = 0;
global.has_charge = 0;
global.has_dash = 1;
//ITEMS//
global.has_glowurm = 0;
global.has_gloves = 0;
global.has_vortex = 0;
global.has_bomb = 0;
//STONES//
global.has_windstone = 0;
global.has_earthstone = 0;
global.has_waterstone = 0;
global.has_firestone = 0;
global.has_dlstone = 0;
//COLLECTABLES//
global.hasheart1 = 0;
global.hasheart2 = 0;
global.hasheart3 = 0;
global.hasheart4 = 0;
global.hasheart5 = 0;
global.sm_key = 0;
global.bg_key = 0;
//SMALL KEY AVOID RE-APPEARING
global.sm_key_001 = 0;
//DOOR OPEN
global.door_21 = 0;
//INIT STATE VARIABLE//
enum states
{
normal,
ladder,
attack,
dash,
hurt,
trans,
vdialog,
vcrouch
}
enum u_item
{
ui_nothing,
ui_glowurm,
ui_gloves,
ui_bombs,
ui_vortex
}
//CLOSE INI FILE//
//////////////////
ini_close();
//INITIALIZE WINDOW POS AND RES//
/////////////////////////////////
if global.fullscreen == false
{
window_set_fullscreen(global.fullscreen);
}
window_set_size(1280,720);
//display_reset(0,true);
steam_initialised();
//AFTER TESTING WE WILL TURN AUDIO ON//
//audio_play_sound(bgm_main,0,0)
room_goto(rm_mainmenu);