angelwire
Member
I have a game that appears to be running fine but "Vsync wait times out of bounds - reverting to sleep based timing" shows up in the output log every now and then.
When that happens the game starts stuttering. I fixed the stuttering by setting the sleep margin to 15. But the message is still popping up. I'd like to figure out why this is happening and fix it.
Does anyone know what causes this warning and what I can do to avoid it?
The game speed is 60 fps.
Here's a screenshot of the debug overlay in case that's helpful:
According to the debug graph I'm using around 18mb of memory.
When that happens the game starts stuttering. I fixed the stuttering by setting the sleep margin to 15. But the message is still popping up. I'd like to figure out why this is happening and fix it.
Does anyone know what causes this warning and what I can do to avoid it?
The game speed is 60 fps.
Here's a screenshot of the debug overlay in case that's helpful:
According to the debug graph I'm using around 18mb of memory.