Asset - Demo Voxel Landscape engine

IGameArt

Member
Haha I remember making one of these in GM5! Happy to see i'm not the only person interested in classic voxels like these.
 

Mike

nobody important
GMC Elder
Use YYC then it's 30+ (45 here). Ray-casting is a slow business :)

Actually... in HTML5 it's hitting 60+ which is interesting...
 
I

icuurd12b42

Guest
yes. html5 is faster than native... I dont have the module, but xot was flabbergasted by that. I have not installed MS Dev studio since my last PC build. Thanks for the code btw. Comanche was one of my most enjoyed games growing up.

Maybe there is a way to move the raycast to a shader...
 

Mike

nobody important
GMC Elder
yes. html5 is faster than native... I dont have the module, but xot was flabbergasted by that. I have not installed MS Dev studio since my last PC build. Thanks for the code btw. Comanche was one of my most enjoyed games growing up.

Maybe there is a way to move the raycast to a shader...
Yeah, sometimes it is, most times not. Because this is a tight loop with mostly locals, the JIT does pretty well.

Yeah you could. Stick the heightmap into a texture and basically do the same thing.... It'd be slow for a shader, but should beat the CPU one :)
 
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