HTML5 Voltage

Discussion in 'Made with GameMaker' started by orange08, Oct 7, 2018.

  1. orange08

    orange08 Member

    Joined:
    Jun 20, 2016
    Posts:
    14
    [​IMG]

    Navigate 10 levels fraught with danger. Use stealth and extreme high voltage shocks to clear your path to the center of this mysterious digital dungeon.

    I created this game in 2 days, and a few days later I made an HTML5 port.

    Controls: Arrow keys or WASD, use X or spacebar to shoot.

    Play on Newgrounds: https://www.newgrounds.com/portal/view/718284
    Play on Game Jolt: https://gamejolt.com/games/voltage/372261
    or download on itch.io: https://orange08.itch.io/voltage

    Gif:
    [​IMG]

    Game, graphics, sound design by John Wallie.
    Music track by Nicholas Short.

    If you enjoy the game, or hate the game, please feel free to leave a comment.
    -orange
     
    Last edited: Oct 8, 2018
    IndianaBones likes this.
  2. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    562
    Neat little game there.
     
    orange08 likes this.
  3. IndianaBones

    IndianaBones Member

    Joined:
    Jul 5, 2016
    Posts:
    1,766
    The lightning attack + screenshake, followed by the enemy exploding is a neat effect.
     
    sitebender and orange08 like this.
  4. orange08

    orange08 Member

    Joined:
    Jun 20, 2016
    Posts:
    14
    Thank you, my good man. Astutely you have observed it is a "little" game. Mostly due to the 2 day limit I set on myself... however, I do plan on expanding upon this game idea eventually. I hope to make something like this again that is similar but with more influence from Virtanen's game "7 Minutes". For some reason I have developed a strong desire to feature scary pulsating faces in a game.

    Thank you Mr. Bones. I have watched Jan willem Nijman's dissertation on "the art of screenshake." It has been very beneficial in aiding the feel I reach for in these effects. Still, I could have done better. I think a lot more sparks would have been fitting for the death explosion.

    Exhausting as it was, I really want to make another 2 day game again in the near future... perhaps I could extend the deadline to 3 or 4 days, or even a week so I can flesh the game out more cleanly. I am very grateful for your feedback, Toque and Bones, my good fellows!

    -orange
     
    IndianaBones likes this.

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