Axl Trauts
Member
Hi,
I am planning on creating a Volcano that shoots lava bombs. I know that the best way to do it is creating paths, and assign each bomb one. But I think that maybe I can create something more dynamic and which saves resources, such as a dynamic path. So, I am assuming that using path_change_point will work.
Those randomized points though, should have a constraint, as I don't want to create illogical paths.
I have this image as an example of the first path. My idea is that a generated lava bomb starts that path. Some moments later, a second lava bomb. is shot, following a slightly different path but keeping the general curved shape, falling down to the "sea".
The simplest way is creating multiple paths and randomly assign new bombs to one of those, of course.
Do you have any ideas?
* Disclaimer: the volcano sprite is just for testing purposes, I too the image from Internet. I do not intend to use it later.
I am planning on creating a Volcano that shoots lava bombs. I know that the best way to do it is creating paths, and assign each bomb one. But I think that maybe I can create something more dynamic and which saves resources, such as a dynamic path. So, I am assuming that using path_change_point will work.
Those randomized points though, should have a constraint, as I don't want to create illogical paths.
I have this image as an example of the first path. My idea is that a generated lava bomb starts that path. Some moments later, a second lava bomb. is shot, following a slightly different path but keeping the general curved shape, falling down to the "sea".
The simplest way is creating multiple paths and randomly assign new bombs to one of those, of course.
Do you have any ideas?
* Disclaimer: the volcano sprite is just for testing purposes, I too the image from Internet. I do not intend to use it later.
Last edited: