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view_wview view_hview

4i4in

Member
What is current equivalent of old view_wview view_hview?
I would setup (create event) to go fullscreen (it does) and display in to given screen resolution [display_get_width();display_get_height()] without streching.
Of course I can use room setings, but I would detect display and adapt to given.
Previously I was using view_wview view_hview on viewport, but it looks like in GMS2 those view_wview view_hview do not exist.

I found this (and folowing):
is that now compulsory to use a camera view?
 

Nocturne

Friendly Tyrant
Forum Staff
Admin

Those are the ones you want! Might want to read up on the other Camera functions too, as a few things have changed, although essentially a camera is simply a view...


EDIT:
is that now compulsory to use a camera view?
It always was really, only previously they were called "views". :p Like I said above, camera are essentially the same as views, only with a little bit more freedom in how they can be used.
 
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