4i4in
Member
What is current equivalent of old view_wview view_hview?
I would setup (create event) to go fullscreen (it does) and display in to given screen resolution [display_get_width();display_get_height()] without streching.
Of course I can use room setings, but I would detect display and adapt to given.
Previously I was using view_wview view_hview on viewport, but it looks like in GMS2 those view_wview view_hview do not exist.
I found this (and folowing):
is that now compulsory to use a camera view?
I would setup (create event) to go fullscreen (it does) and display in to given screen resolution [display_get_width();display_get_height()] without streching.
Of course I can use room setings, but I would detect display and adapt to given.
Previously I was using view_wview view_hview on viewport, but it looks like in GMS2 those view_wview view_hview do not exist.
I found this (and folowing):
The Basics Of Scaling - The Game Camera
This blog post is a continuation from The Basics Of Scaling - The GUI Layer where we looked at different methods to scale the GUI layer so that it can b...
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