tylorlilley
Member
Hey there,
I have used GameMaker in the past but recently upgraded to GM Studio 2 to try it out. I have imported a project I had from 1.4 and overall it seems to work just fine, but something really weird is happening when I transition rooms. Whenever I move to a new room it first displays the PREVIOUS frame for a split second. This makes it look like the character jumps back for a minute before popping into the next room. At first I thought it was a position glitch or something but after trying out some more things like having moving enemies on screen it looks like they all pop back to where they were at the start of the frame as well. I have searched online and not found anyone talking about something like this... does anyone have any idea where I can even start with troubleshooting or fixing this?
You can see in the above example the way it pops the character back down to where they were in the previous frame after touching the stairs but before transitioning to the next room. At first I thought it was just an issue with the stairs but it turns out this happens no matter what triggers the room transition, and not just that.
Thanks in advance!
I have used GameMaker in the past but recently upgraded to GM Studio 2 to try it out. I have imported a project I had from 1.4 and overall it seems to work just fine, but something really weird is happening when I transition rooms. Whenever I move to a new room it first displays the PREVIOUS frame for a split second. This makes it look like the character jumps back for a minute before popping into the next room. At first I thought it was a position glitch or something but after trying out some more things like having moving enemies on screen it looks like they all pop back to where they were at the start of the frame as well. I have searched online and not found anyone talking about something like this... does anyone have any idea where I can even start with troubleshooting or fixing this?
You can see in the above example the way it pops the character back down to where they were in the previous frame after touching the stairs but before transitioning to the next room. At first I thought it was just an issue with the stairs but it turns out this happens no matter what triggers the room transition, and not just that.
Thanks in advance!
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