I tried you game tonight (finally) and I must admit you're SO making the type of game I like.
In overall it feels good and I don't know if its your first game or not but you're doing a ton of things right. I really want to follow your development now.
So here goes with my comments (no intelligent order...)
- Wierd parallaxes on the title screen.
(the further away the slower it should scroll. Right now its all messed up)
- File choose menu: "left" is "right" and vice-versa (playing with the ASD JKL style)
- Anti-alias on the text looking bad
(Its gonna look tremendously worse when the game will scale up. I suggest you remove anti-alias and if it looks like crap, find a font that doesn't look bad
)
- Not expecting to fall in a ladder unless I press down
(Yeah its wierd, I can stand on them and then I start to move and I fall.)
- Alt-tab doesn't pause the game
- In-game menus not "pacman"
(you know what I mean there, when I press "up" at the top option, it doesn't being me to bottom. Same for bottom doesn't bring me at the first option when I press "down")
- Items section of in-game menu and also any text boxes with choices: "left is right" and vice-versa
- ESC kills the game without any "are you sure" type of messages
(Just saying. Always better to prevent the "oh crap I didn't want to do that)
- Would never have expected "enter" to open my inventory (in-game menu)
(I tried "I", "E", "shift", "spacebar" to no avail)
- Total Castlevania 2 vibe! I love it.
(basically, am like the guy that tells us to come back later)
- Hitting ennemies is satisfying and feels good.
- Town exit wasn't evident
(yeah I sort of wandered around a bit too much before finding where the exit was lol)
- Church music never stops once started
(its good music though)
- Graphics are pretty nice although there's much room for improvement
(an you already are improving when I look at your other threads on the subject!)
- Would like to not have to jump when at the bottom of a ladder
(ok this one will REALLY make the game feel more fluid)
- Squeletons are passing behind the ladders
(they will get cursed omg)
- Pink fishes are jumping only once
(frustrating when you miss them the first time)
- Stronger squeletons should have a different visual (if only colors)
(well, traditional videogame logic there. Just to distinguish the mobs that aren't the same ones basically)
Thumbs up and keep up the good work. I really want to follow your game.