F
F. Cole
Guest
After what seem like eternity Vicious is finally finished, this is technically the first game I've ever made "squidgurl was a 2 week vacation to stave of insanity", and was a nightmare every step of the way do to being way to ambitious for a beginner
Game info is at the bottom if you want to skip the rant, but it honestly feels like a curse has been lifted in finishing this and I can finally move on to other projects of a much higher quality, the wide release on a Friday the 13th feels almost ironic. There's actually a warning about depression when you start a new game, it's more a personal thing to do with the development, this isn't a creepy pesto or any of that garbage.
It would be nice to come back to this one day as a complete redo, but i really have no interest in ever reworking this version, the subtitle 'fateful memories' is a reference to the error that resulted in about 25% of the game being removed, and stalled any plans of making 'Cristabella' and 'Nekomatika' playable characters with their story paths being removed as well.
On a lighter note, making everything up as I went was pretty exciting, didn't make a decision on the last boss till the end of production so that it'd be at least a little supersizing
anyway...
Rise from the grave and slash your way through hordes of crazed cat girls and other beasts with insanely fast paced horror action!The Pandemonium has begun causing everyone to turn into beasts devouring one another, and the only way to stop it is to prevent the birth of an unholy kitten goddess. You must fight your way through a city in chaos while solving puzzles and challenging precisely timed traps with zero forgiveness in difficulty.
Approx run time 2-6 hrs of metrocktowervaniahill? gameplay!
Would love any feedback, this was envisioned as a steam/console release and can be treated like that
https://personablack.itch.io/vicious
sidenote, how do you delete the 'in progress' thread of your game? or do you just let it fade in the wind?.....
Game info is at the bottom if you want to skip the rant, but it honestly feels like a curse has been lifted in finishing this and I can finally move on to other projects of a much higher quality, the wide release on a Friday the 13th feels almost ironic. There's actually a warning about depression when you start a new game, it's more a personal thing to do with the development, this isn't a creepy pesto or any of that garbage.
It would be nice to come back to this one day as a complete redo, but i really have no interest in ever reworking this version, the subtitle 'fateful memories' is a reference to the error that resulted in about 25% of the game being removed, and stalled any plans of making 'Cristabella' and 'Nekomatika' playable characters with their story paths being removed as well.
On a lighter note, making everything up as I went was pretty exciting, didn't make a decision on the last boss till the end of production so that it'd be at least a little supersizing
anyway...
Rise from the grave and slash your way through hordes of crazed cat girls and other beasts with insanely fast paced horror action!The Pandemonium has begun causing everyone to turn into beasts devouring one another, and the only way to stop it is to prevent the birth of an unholy kitten goddess. You must fight your way through a city in chaos while solving puzzles and challenging precisely timed traps with zero forgiveness in difficulty.
Approx run time 2-6 hrs of metrocktowervaniahill? gameplay!
Would love any feedback, this was envisioned as a steam/console release and can be treated like that
https://personablack.itch.io/vicious
sidenote, how do you delete the 'in progress' thread of your game? or do you just let it fade in the wind?.....