OneOnline911
Member
Hello, I have a performance issue and it looks like a GMS2 bug. I set the game speed to 60 and my gaming laptop shows about 40 frames. There is only 1 empty object in the project room with a draw gui that shows fps, nothing else. When I set fps to 120 or 144, draw text shows the same fps in the game, but it's still wrong fps. I checked it this way: two clients (android and pc, both locked at 60 fps) are connected via udp and send ping every second (alarm = room_speed). In a minute or two, I can already see the PC lagging behind the smartphone. I checked the fps and saw that I had about 40, which is ridiculously low, and my laptop has no integrated graphics, only RTX 2060. Then I set the game speed to 144, and an hour later I saw a lag of about 2000 packets, again android is ahead of the pc. If I hadn't noticed 40 fps on my PC, I would have thought that the problem is in my phone. What can I do? I have not tried the YYC compiler yet, can this be the case? I have the latest version 2.3.1.542 and a fresh project (just one room 500x800 without views, with one object drawing on gui and waiting for 2 buttons).