pixeltroid
Member
What are your thoughts on a platformer where player CANNOT do the following:
- shoot while running
- shoot upwards
- crouch
- dash
- slide
- double jump
- wall jump
- climb ladders
- hold ledges
- swing
In my humble (first) game all you can do is run, jump and shoot 4 weapons. I know early Megaman games did not let you do the above moves (except dash and climb ladders if I remember correctly).
The reason: Besides being a novice at gamemaker (and not feeling too motivated right now to look up tutorials), there's also the reason that my player uses a rather large gun. So I felt that fancy acrobatic moves like double jumping, wall jumping, swinging etc. would feel unrealistic.
Would you say that the above list is mandatory for modern platformers? Or would you see still try out a game with very basic player controls? Thoughts?
- shoot while running
- shoot upwards
- crouch
- dash
- slide
- double jump
- wall jump
- climb ladders
- hold ledges
- swing
In my humble (first) game all you can do is run, jump and shoot 4 weapons. I know early Megaman games did not let you do the above moves (except dash and climb ladders if I remember correctly).
The reason: Besides being a novice at gamemaker (and not feeling too motivated right now to look up tutorials), there's also the reason that my player uses a rather large gun. So I felt that fancy acrobatic moves like double jumping, wall jumping, swinging etc. would feel unrealistic.
Would you say that the above list is mandatory for modern platformers? Or would you see still try out a game with very basic player controls? Thoughts?