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Question - IDE vertex buffer issue

I

Insanebrio

Guest
I tried using vertex buffers that needs repeated texture, and i noticed that if you reduce the window (the game pauses) than you open it again, the vertex buffer bugs like if theres no texture repeat but even different) and i have to do it again. Theres a way to avoid it? Or theres a way to make the game not pause when you reduce the window?
 
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