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GML [VERIFY] Set shader uniform, what is current transform matrix?

H

Hieran_Del8

Guest
Evidently not. I take it must mean the combined transform from the matrix_projection, matrix_view, and matrix_world. Testing seems to lean this way, but anybody verifying this would be appreciated.

EDIT:
Earlier I didn't see shader_set_uniform_matrix_array, which is actually the functionality I was looking for.
 
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