[LINKS]
xVector2 (marketplace)
xVector2 (itch.io)
[API IMAGES]
[INFORMATION]
This is a Vector2 Class asset libary with a good amount of functionality to get you covered for most tasks (GMS 2.3+)
[QUICK GUIDE]
1) This module implements a constructor class so you just need to do:
2) However you may want to change the original vector. For your convenience I've included a Vector2Utils class:
[MANUAL]
This library provides a set of useful function that you can use to create and manipulate Vector2:
Regarding the mutable functions inside the Vector2Utils namespace the functionality is very much the same. Please check the fully documented source code.
[COMPATIBILITY]
The asset is fully compatible with GMS2.3+ and is purely written in GML making it compatible with all exports available.
xVector2 (marketplace)
xVector2 (itch.io)
[API IMAGES]
[INFORMATION]
This is a Vector2 Class asset libary with a good amount of functionality to get you covered for most tasks (GMS 2.3+)
[QUICK GUIDE]
1) This module implements a constructor class so you just need to do:
GML:
var _vector = new Vector2(10, 10); // This creates a x: 10, y: 10 vector
var _newVector = _vector.multiplyBy(2); // This multiplies "vector" by 2
// NOTE: methods don't mutate the current instance. Meaning a new vector is created every time.
// Keeping the original vector unchanged.
GML:
var _vector = new Vector2(3, 7);
Vector2Utils.normalize(_vector); // This Vector2Utils "static" struct mutates the original vector.
// NOTE: This allows every-step computations to keep a lighter impact on the GC.
This library provides a set of useful function that you can use to create and manipulate Vector2:
GML:
var _vector = new Vector2(10, 10);
_vector.length() // returns the length of the vector
_vector.legnthSquared() // returns the squared length of the vector
_vector.withMagnitude(magnitude) // returns a new vector with the given magnitude.
_vector.normalize() // return a new normalized vector.
_vector.reflect(normal) // returns a new reflected vector according to a normal vector.
_vector.limit(min, max) // returns a new vector with clamped x/y components.
_vector.interpolate(dest, amount) // return a new vector "lerped" towards the destination by a given amount.
_vector.add(vector) // returns a new vector with the sum result.
_vector.subtract(vector) // returns a new vector with the subtraction result.
_vector.multiply(vector) // returns a new vector with the multiplication result.
_vector.multiplyBy(amount) // returns a new vector multiplied by a single value.
_vector.divide(vector) // returns a new vector with the division result.
_vector.divideBy(amount) // returns a new vector divided by a single value.
_vector.negate(); // returns a new negated vector (-x, -y).
_vector.equals(vector) // performs a equality (value) check between two vector2 instances.
_vector.copyToArray(array, index) // stores the vector elements in a given array starting at the given index.
[COMPATIBILITY]
The asset is fully compatible with GMS2.3+ and is purely written in GML making it compatible with all exports available.
Last edited: