I know this topic has been going on for years, but it has become even harder to work with vector graphics inside GMS2. I can't find a decent SVG to SWF converter and I don't have Flash. I do have Illustrator, but the quality once it is imported into GMS2 is horrible.
Here is a screenshot of the SVG file in Illustrator. Next to it is a screenshot of it exported from Illustrator as a SWF and imported into GMS2. The third one was exported from Illustrator as a PNG and imported into GMS2.
I don't know why exporting to SWF looks so horrible. I have increased the export quality from the default 7 to the max (10). The third one is closer to the original, but still a little fuzzy. This card is currently around twice as large as it needs to be for use on a 1280 x 720 screen. I am targeting 1080. Yes, I know, dividing by 1.5 is the worst scaling I can do, but I figure most will be 1080 or higher resolution. When I need to scale it down 50% or increase it 200% depending on the target resolution, it just looks horrible. My only option is to accept the low quality images. I would also need to resize the SVG to have a couple of different scales and import them into GMS2. This is not ideal.
Are there any talks about supporting vector graphics and not relying on SWF?
Thanks for any suggestions.
-Cruce
Here is a screenshot of the SVG file in Illustrator. Next to it is a screenshot of it exported from Illustrator as a SWF and imported into GMS2. The third one was exported from Illustrator as a PNG and imported into GMS2.
I don't know why exporting to SWF looks so horrible. I have increased the export quality from the default 7 to the max (10). The third one is closer to the original, but still a little fuzzy. This card is currently around twice as large as it needs to be for use on a 1280 x 720 screen. I am targeting 1080. Yes, I know, dividing by 1.5 is the worst scaling I can do, but I figure most will be 1080 or higher resolution. When I need to scale it down 50% or increase it 200% depending on the target resolution, it just looks horrible. My only option is to accept the low quality images. I would also need to resize the SVG to have a couple of different scales and import them into GMS2. This is not ideal.
Are there any talks about supporting vector graphics and not relying on SWF?
Thanks for any suggestions.
-Cruce