GML Variable state transitions: Improving state reusability - GWolf


aka fel666
GM Version: GameMaker:Studio 1.x/2
Target Platform: ALL
Download: N/A
Links: YouTube Video
As seen in previous tutorials, State machines (and the action actor model) are great ways to organize your code and behavior. However getting to reuse states or actions can get tricky if you want to keep your transitions flexible.
In this tutorial we have a quick look at how we can expand our model to a far more powerful tool.